The Damned
Heroes:
Name/position: Asura del Marinda/General
Weapons armor: Twin plynt daggers coated with a weak anti-clotting poison; 10 steel throwing knives/Full magim beast leather armor (minus a helmet)
Appearance: Asura is a slender high elfin vampire. Her skin is smooth and golden. Her hair, which comes down to her shoulders, is a light brown with tints of blond. Her eyes are a rich green color. Her body is firm, and her breasts are average sized. She is about 6’2” and weighs 125lbs.
Description: Having worked for Do’negh long before Tarry/Xanbata she was one of the necromancer’s elite before becoming his right hand man…er…women following the murder of the original right hand man at the hands of Tarry Whealer. When Xanbata was chosen by Do’negh the lead an army in the Gisela as a sort of test, Asura was a natural choice for one of Xanbata’s generals. Asura basically serves as an advisor to Xanbata and as such is rarely found on the front lines of the battlefield, preferring to work behind the scenes.
Abilities: level 5 high elfin livelike vampire
-Semi immortality: Asura can only be killed by burning to death, fatal brain damage (includes beheading) or being impaled through the heart.
-Regeneration: Asura’s vampiric regeneration allows her to heals wounds at roughly the same rate as Xanbata can heal wounds with his regeneration. This is a passive ability.
-Enhanced physical attributes: Asura’s physical attributes are roughly 3 times that of a normal human.
-Enhanced sight, hearing, and smell: Given her elfin origin combined with a vampire’s natural ability to quickly evolve, Asura’s senses of sight, hearing, and smell are roughly 2.5 times that of a normal high elf.
-Dagger mastery: Asura is a master of all forms of dagger combat, including single wielding and duel wielding.
-Above average weapons throwing: Asura has above average skill with throwing weapons.
-Weakness to fire and holy attacks: Fire and holy magic based attacks deal double their normal damage to Asura.
Name/rank Drimeg Vrogez/lieutenant
Weapons/armor A large titanium, two handed battle axe with a large spike at either end (the base of the handle and the top center of the axe head); a one handed steel club/full steel plate mail armor (minus the helmet).
Apperance: Standing at 6’6” and weighing about 335lbs (all of which is muscle), Drimeg is physically imposing even for a vampire of Haiden demon decent. His head is bald, though his long, crimson beard and tied into several rat tails. His eyes are a fiery orange. His skin is rough and covered with numerous scars though most people don’t realize this considering the fact that the guy is heavily armored.
Description: Like Asura, Drimeg was one of Do’negh’s elite and was chosen to go with Xanbata when Xanbata entered the Gisela. Drimeg is physically powerful but not very smart, combat is what he knows and what he’s good at. Unlike Asura, there is know place Drimeg would rather be than on the front lines of combat where he can shed as much blood as possible, usually opting for killing every enemy in sight with brute force over that annoying thing called strategy.
abilities: Level 4 demonoid livelike vampire.
-Semi immortality: Drimeg can only be killed by being impaled through the heart, fatal brain damage (includes beheading) or burning to death.
-Enhanced physical attributes: Drimeg has 5 times the strength and tolerance for pain as the average man, twice the stamina, and 1.5 times the speed and reflexes.
-Regeneration: Drimeg’s vampiric regeneration allows her to heals wounds at roughly the same rate as Xanbata can heal wounds with his regeneration. This is a passive ability.
-Slight magical resistance: Drimeg has developed a slight resistance to magical attacks. As a result all offensive magical attacks are about 10% less effective on him than they would normally be to somebody with out any sort of magical resistance.
-Battle axe mastery: Drimeg is a master with his battle-axe.
-Slightly above average melee weapon proficiency: Drimeg is slightly above average with all forms of melee weapons.
-Weakness to fire and holy: Fire and holy based attacks deal double their normal damage to Drimeg (such attacks negate Drimeg’s magical resistance).
Unit Breakdown:
Zombies
300 Units
Zombies are the base unit of Xanbata’s army. They are roughly 1.25 times as strong as average human but are only half as fast. They wear no armor and wield no weapons. They are extremely simple minded which makes them susceptible to illusion and hypnotism magic. They can only be killed if their brain is damaged and they feel no pain (this does not mean they cannot be crippled, it simply means they won’t feel it). One out of every 50 enemy units killed by zombies will become a zombie under the control of Xanbata’s army (heroes cannot under any circumstances become zombified), obviously this only applies to living units (meaning things like cannons and warships can’t be zombified since that wouldn’t make sense). Zombies travel in large platoons of 50.
Ghouls
100 units
Ghouls are demonoid dogs roughly the size of a small horse. They are about as fast as a well bread horse and have strength equivalent to that of a fully-grown tiger. Their teeth and claws are about has hard as iron and sharp enough to pierce basic leather armor with relative ease. Their skin is about as tough as leather. They have excellent night vision and have a sense of hearing and smell equivalent to that of a dog. They behave much like any feral predator, hunting in groups of 10 and even occasionally using basic flanking techniques.
Vampire foot soldiers:
175 units
Vampire foot soldiers are basic about 1.5 times as fast and strong as an average human. They wear steel chest plates, leather/steel chain mail leggings, and leather boots for protection. They are armed with steel long swords and small steel circular shields. They also wear one diamond earring that’s enchanted to protect them from sunlight. They have average skill with their swords.
Vampire archers
150 units
Vampire archers are about 1.5 times as fast and strong as an average human and have eyesight equivalent to that of most elves. Basic leather boots, leggings and steel studded leather shirts for protection. They are armed with long bows and have a quiver of about 25 barbed steel arrows. They also have iron short swords. They have average skill with their bows and blow average skill with their arrows. Like their foot soldier counter parts, these vampires wear diamond earrings that are enchanted to protect them from the sunlight.
Vampire dark mages
50 units
Vampire dark mages are cloaked in black silk robes and have liviol staffs. These mages are capable have no skill with their staffs and only use them to help channel their magic. Each of these mages is often guarded by multiple foot soldiers.
Spells:
-Inspire fear: A basic spell that causes an enemy unit to become fearful. A mage can either focus on one unit or on a group of units. Obviously if the mage only focuses on one unit they are capable making it extremely scared, where as if they focus on multiple units the most they could do would be make each unit a bit more nervous or antsy. This spell can be compounded meaning multiple mages could cast this spell on the same unit or units at the same time to increase the spells effectiveness. The spell wears off roughly 10 seconds after the mage stops concentrating on casting it on its target (meaning the spell last for as long as the mage concentrates on it and 10 seconds after the mage breaks concentration).
-Energy blast: A basic blast of energy similar to Xanbata’s ki blast. It does moderate damage
-Fog: Allows the mage to summon a thick fog at the rate of 1 square foot per second. The mage must keep concentrated on the spell or else the fog will disappear in an instant. Like the spell “inspire fear” this spell can be compounded to increase the spread rate of the fog.
-Zombie revive: once per day each mage can revive up to 5 zombies at a time.
Gargoyles
50 units
Gargoyles are the basic flying unit of Xanbata’s army. These guys are about human sized and have a wingspan of about 8 feet. Their claws are extremely sharp, capable of piercing iron (read: pierce not rip or slash, only the points of the claws are sharp) and their teeth can rip through leather. These guys fly slightly faster than that of your standard hawk. Their skin is about as tough horse hide and their night vision in unmatched and their black skin makes them hard to see against the night sky. Their physical strength is equivilant to that of a zombie's (roughly 1.25 times that of a normal human).
Worms
5 units
Large underground units about 15 feet long with mouths large enough to swallow a horse whole complete with row after row of teeth easily sharp enough to grind up steel these things are something to be feared. Their skin is thick and as tough as magim beast leather. These demonoid worms travel by burying through the ground. They are completely blind and instead rely on their sense of smell, hearing and their ability to feel vibrations in the ground to find prey. These worms cannot bury through thick rock or cement nor can they survive above ground for more than a few minutes. Even when underground these worms can be spotted from above ground because when they move the ground directly above them will crack, shake, shift and stir.
Battleships
10 units, manned by 13 undead human(ish) sailors each (making it 130 units if each sailor is counted as a unit).
These small wooden battleships are designed to be able to travel through shallow, narrow waterways (such as rivers). They have little in the way of armor so while they maybe fast they are easily sunk. Each ship has six cannons (3 on either side of the ship). The sailors are each armed with a basic hand axe, and they each have below average skill with it. They also each wear a basic leather shirt for armor. Each ship has 30 cannon balls on it.
Catapults
10 units
The basic siege unit of Xanbatas army, these wooden catapults are capable of launching a wide variety of things ranging from large rocks to large metal balls or basically any other object that Xanbata’s army can get their hands on. Each catapult is manned by an undead human(oid) whose skilled and calculating trajectory of objects launched from the catapults.
Whispers
15
Whispers are quite frankly phantoms. These transluctant beings cannot physically affect anything nor can they be physically affected by anything in the physical world. These spectral beings can travel through any solid or liquid as if it was air and can move as swiftly as a light breeze. They are useful because they contain the ability to communicate telepathically with any creature they can see in whatever language that creature understands, including each other making them helpful as scouts and for relaying orders across the battlefield. The down fall of these creatures is that an object has any sort of magical enchantment on it (it doesn't matter what it is the enchantment actually does) they cannot pass through it and even the weakest of magical attacks will easily kill these creatures.
Horse drawn supply carts
15 units, each horse is ridden by one undead human(ish) soldier
Basic horse drawn supply carts. The soldiers wear basic steel chest plates and carry simple iron short swords. They have average skill with their sword.
Total units: 1000 (includes sailors)
Supplies
5 Steel battering rams
400 lead cannon balls (including the ones already loaded on the ships)
200 large boulders (used in the catapults)
100 barrels of human blood
30 extra wooden wheels
25 crates of tools used in basic repairs to wooden and metal items
5 Barrels of oil
1 crate of tourches
1 crate of old rags