Title of Mission: All Nightmare Long

Brief Synopsis of Mission:
Sixteen Aleraran assassins are in an airship bound for Corone. They will sailchute down over strategic locations by darkness, the last one killing the airship’s pilot as she goes. Upon landing they will attempt to perform a simultaneous spell using synchronized watches, tainting the Eternal Tap on Corone so that anyone who uses it will become afflicted with an illness similar to leprosy. At this point the only way to safely channel magic from the Eternal Tap on Corone would be through the filters built into their scabbards. After the spell the assassins fade into the night, each with their own mission designed to dismantle Corone's defenses and infrastructure in advance of a full-scale invasion. Work with the Alerarans in their attempt to topple a nation, or join Breaker in fighting and plotting against them.

Number of Players: 4 Maximum

GM: Breaker

Enrollment Type: Closed

Quality Expectation: 3

Dirks note: Nothing to add here, just note the quality expectation.

Reminder: This is not the official In-Character thread. Please use this for recruitment and planning. Respect the decisions and directions of the GM. The GM is free to begin their quests on September 1st.