Hello Poison, thank you for getting back to me.

'Stealth': thank you for clarifying. This was to determine if it was someone going as silent as humanly possible, or inhumanly possible. E.g. was silent as nature would allow them, or actually making no effect on the world at all - so not even air resistance that some other characters mgr be able to pick up.

'Shadow Merge': thank you for clarifying here as well. I think it's the wording, where it says 'travel within,' and then come out 'in a random direction' that suggested a type of teleport. Again, thank you for clarifying here. The addendum about being able to use it in Citadel battles you don't particularly need to have.

'Shadow Manipulation': perfect. That helps here.

'Shadow Wings': great, thank you. To be honest it's up to you how much. It could be an near permanent ability depending on what we decide with poisons. Please see next note.

'Poisons': the idea of counting these particular poisons amongst your abilities is assuming that these ones are able to made in a thread/in a Citadel battle of necessary. If they are perfectly remembered and all the ingredients are available on hand, or indeed it they are prepared and carried on person, then they would need to be included. I will say your do have the points to work with here, so if you want we could add an ability that says, for instance, that they carry three poisons on them at all times (or the ingredients etc necessary to make them on the fly) - and you could choose three per day per day paced thread/battle etc. Hopefully this makes more sense.

Phi. Feel free to PM me on discord to discuss..