Blight
Alma can, with a touch and a prayer, withdraw the blessings of the Kotharat from man, beast, or locale. When used on her surroundings, she can cause nearby flora to wither, soil to dry and crack, and stone to soften and disintegrate. The effect initially covers a five-foot radius around Alma within seconds, and with continued concentration she can spread the blighted area’s radius by five feet per minute, out to a 50 foot radius. When used on an animate target, living or dead, necrosis spreads from the point of her contact out to an inch radius within seconds, and with continued concentration can spread the blight by an inch in radius per post, out to an area the size of a human forearm. This necrosis strips flesh, weakens muscle, and causes intense pain. The effect on a living subject is temporary, however, and will likely heal within a day or two, and less if one treats the wound appropriately or pays penance to the goddesses of the Kotharat. Alma can only blight an individual who is not currently suffering the effects of her blight. Alma can blight up to four individuals simultaneously, but can only apply one blight at a time. Alma can only concentrate on the most recent blight, and once concentration is broken she cannot resume concentration on that blight.

Equipment:
Witch’s Staff
Alma’s staff, made of a lightning-struck oak branch, serves as her weapon of choice and primary transport. At 5 and a half feet, it is slightly longer than she is tall, and she has carved into it a number of spells of buoyancy, maneuverability, and flight. She can fly on any similar rod-shaped object, but the spellwork on her staff provides for a smoother, more reliable flight, and less distraction from discomfort. There are various raised notches on the surface of the heavily engraved staff from its time as a tree branch, though they now serve well as grips and places to hang small pouches while flying. As well, a witch’s staff has a knob on the end, hollowed out and filled with molten lead for weight to stabilize flight, as a comfortable foothold, and for beatings.

Ingredients
Alma has, amongst various belt pouches and hidden pockets, a large assortment of herbs and other ingredients for her spells and potions. These include most common grasses, leaves and flowers from a variety of bushes and trees in temperate climates, and a few animal teeth and claws. She also has a small supply of lodestones, brownish-black lustrous stones of magnetized magnetite, which fluctuates in quantity as she uses and gathers them, but usually hovers around five.

Waterstones
Alma maintains a ready supply of her signature waterstones, usually between 10 and 20.

Witch’s Tools
Alma’s tools consist of a pewter set of mortar and pestle, a small pewter bowl, and a set of glass vials.

Prevalida Athame
Alma “borrowed” this single-edged knife from a young magician she chanced upon in her travels. It has an enchantment on it to teleport back to its owner’s hand after being thrown, as long as it lands within 50 feet.

Book of Shadows
Any witch will have a Book of Shadows. Wizards have their spell books, alchemists will have notebooks of formulae, and witches compile the results of their research, as well as personal notes and journals, in a Book of Shadows. Alma’s is bound in leather with spellwork inscribed across its surface to protect it from fire and water, and to help her locate it when lost. Its pages are covered in neatly written notations of her research into spells she has mastered or has experimented with, experiences with fortunetelling, potion recipes, and compiled knowledge of herbs, stones, crystals, and magical artifacts. As it becomes full, she will unbind the book, enspell a new cover, and rebind it.

Allied Forces Map
This map may be used at any time in a thread to gain an additional 100% to your GP gains. Alternatively, if you use said map and the purpose of the thread is to actually hunt the treasure, your gains increase to 500% GP increase.

Familiar
Name: Malakai
Age: 17
Species: Rat
Gender: Male
Fur Color and Marking: Hooded Black

While most rats only live, in ideal conditions, between two and three years, Malakai’s status as Alma’s familiar has endowed him with longevity and strong health. While he rarely speaks to the witch in the company of others, the inextricable link between the two allows him to understand her and communicate empathically and verbally with her.

Malakai has always maintained an inquisitive personality, and in her adolescence would goad Alma into trouble. He is easily frightened however, and will often hide in the folds of her clothing, or his specially prepared pouch, often kept at her hip. Malakai will also sleep in this pouch through most daylight hours, and come out more often at night to groom Alma or assist in her potion making and research. He is fond of dried yogurt drops as treats, but more often eats small bits of whatever his mistress is having.