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  1. #1
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    Rehtul Orlouge's Avatar

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    Rehtul Orlouge
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    Rehtul Orlouge (Ability Rework - Unlimited Ice Works)

    Name: Rehtul Orlouge
    Nickname/Alias: Frost
    Age: 27
    Race: Mystic
    Height: 5’11’’
    Weight: 196 lbs
    Occupation: Freelance Adventurer, Magical Researcher, Elementalist, Citadel Combatant/Researcher, and former member of the Ixian Knights

    Personality: Rehtul, despite appearing quite mature, even for his age, has a bit of a childish streak due to his introverted nature and being sheltered for quite a long portion of his life. Despite to all intents appearing to be a cold, unfeeling sort who can calculate anything he desires down to the slightest detail, he’s yet to completely shed the recklessness of youth, a trait that shows most strongly within the Citadel itself.

    Under normal circumstances, especially around people he does not yet know well, he will appear calm, reserved, and relatively soft spoken. This is actually quite counter to his true character, but until he knows someone, he tends to guard his personality. Around those he does know well, Rehtul shows his true colors, that of a sensitive, soft spoken young man with a rather twisted sense of humor and an empathetic streak that would make real empaths green with envy... or sympathy as the case may be.

    He’s truly a kind individual, unwilling to hurt people unless driven to. He puts these morals on hold within the Citadel, as he understands the need to learn to fight for one’s self, and also understands that there’s not a single death in the Citadel’s many years of operation, making it the safest place in the world to do so.

    He considers himself a stand up citizen, but will turn a blind eye to less lawful action so long as they do not directly interfere with his own unique set of morals. While normally quiet and soft spoken, when turned onto a topic he is particularly interested in or otherwise knowledgeable about, it will prove difficult to get him to shut the hell up and get around to the point. A gentle (or not so gentle) nudge in the right direction will help to get him to be a bit more succinct, however.

    He is unsure of himself in battle, always second guessing his tactics while thinking about what his uncles or father would do in his shoes. He has not yet found his own signature style, something that he’s comfortable relying on for every battle. This makes him unpredictable, but also fairly easy to read if one knows what they’re looking for.

    He considers himself a scholar, and will go to great lengths to learn the secrets of the universe, especially if it involves magic, particularly of the elemental variety, which he believes have been sorely underutilized by the great magical colleges of Raiaera. When chasing secrets, it’s often best to leave him to his own devices or not to question his intuition should you decide to join up with him.

    His greatest pride is his hair, and he will go to nearly insane lengths to keep it managed properly. He will even go so far as to call a halt to any battle or practice session, much to the annoyance of his trainers, if he realizes that his pride and joy has been in some way damaged. He will spend hours fixing his hair after any notable damage, just to feel comfortable again.

    History: Rehtul is the son of Succed Orlouge, second oldest brother of Sei Orlouge. His father is a master of the realm of elemental spells, and Rehtul hopes to follow in his footsteps. He often annoyed his father by asking questions of him while he was working on his newest, most revolutionary spell. As time passed, his questions became more probing and specific, and his father finally decided it was time to truly feed the young boy’s curiosity. He took him to a collection of books and began picking out a few of them. He handed the Rehtul five books containing Succed’s own research into elemental magic.

    Through hours of rigorous study and practice, Rehtul was able to learn as much as he possibly could about elemental magic. He couldn’t master everything right from the beginning, but he knew that as time passed, he would eventually become as good as his father. Eventually, it was time for him to take the Light Trials. Like his father before him, he did it exceedingly well. He had gone out of his way to prepare and make his father proud.

    When he passed, he walked out of the Light Trials with a new sense of self, a new confidence in his ability to use Light-based abilities. His father seemed to be proud of him, though he wouldn’t show it, and gave him a new book to study. This book was a tome titled Elemental Ice. Though a very plain leather tome, the book was full of information that was useful to a budding Elementalist. Rehtul devoured the book hungrily, his thirst for knowledge never quenched fully. As he practiced the spells in the book, he learned some very interesting techniques. He couldn’t master some of the more powerful spells yet, but he knew that with practice, any branch of magic could be bent to his will. All it took was patience, discipline, and perseverance.

    He currently resides with his uncle, Sei Orlogue, where he has been helping keep house and working as an independent researcher on things that would help with his uncle’s goals. However, after the attack on Ixian Castle not too long ago, Rehtul has begun to question whether or not he's truly on the right side of anything, and has been looking for a way to understand the world around him and his own place in it, as it should be.

    Appearance: His hair hangs down to the small of his back and is often brushed very neatly, straight down, almost as if the man obsesses over his hair being just right every minute of every day. He stands erect and has very good posture. His clothing is a mix of blues, whites, and blacks, and he seems to prefer those colors above all others, blue and white especially. He wears a silver ring on each of his index fingers, his right-hand ring capped with a garnet and his left hand capped with a sapphire. He often wears a blue cloth backpack in which he stores no less than five books at any time.

    Abilities:

    Unlimited Ice Works: Rehtul has the magical ability to draw upon the moisture in the air and in some cases the liquids inside nearby plant life or his own blood and use his magic to freeze them into weapons. In addition to being able to create these ice constructs, he is able to freely manipulate them in a range of approximately ten meters from his own body. A detailed analysis provided below.

    - Rehtul is capable of drawing upon moisture in the air, nearby water sources, plantlife, and his own blood or sweat to create constructs made of ice. These items are approximately equivalent to mythril in terms of physical strength, and will not melt as long as Rehtul is feeding them with magic.

    - Rehtul is capable of manipulating these items telekinetically in a range of ten meters from his own body.

    - There is a size limit of twenty small constructs, fifteen medium, and ten large. However, he can only create a single construct if he tries to go too large, like creating a wall of ice, and cannot freely move it. The largest constructs he is able to move are roughly the size of a halberd or claymore.

    - He is capable of launching his created weapons outside of his sphere of influence: essentially he can fire his created weapons as though from a crossbow or ballista. However, the weapon will fly in a straight line toward the target with no ability on his part to control the trajectory once it leaves his ten meter radius. The weapon, being outside of his reach, will no longer be affected by his magic, and should he wish to use it again, he'll have to get in range or create a new weapon. Creating a new weapon will cause a strain on his endurance.

    - Rehtul can create ice without a sufficient nearby source of water, but doing so drains his endurance roughly three times more than it does when using a water source, meaning he'll tire out more quickly. As such he will typically limit himself to one or two constructs when forced to rely on this method.

    - Regarding endurance: While there is theoretically no limit to the amount of ice Rehtul can create, he has a limited stamina pool upon which to draw while using these weapons. While his intent is to master this type of magic to the point where he has the ultimate omnidirectional attack and defense strategy, it currently takes a drain on his mind and body. As such, after continuously using the power for greater than 5 posts, his power will begin to wane, allowing him to use fewer and fewer constructs. If he pushes himself to his absolute limit, roughly 10 posts of continuous, nonstop use, his final weapon will dissolve into the air and he will pass out for a period of no less than four hours, to recoup his energy. If Rehtul takes adequate rest, roughly one hour of rest for every 1 post spent using his magic, he will be back at full form during the next use.

    Mystic Protection: Rehtul can summon a domelike shield around himself that can completely nullify a single blow from an opponent. It will instantly shatter on impact, and the shards with all home in on the person who broke it and attempt to cut them. The shards aren't much stronger than a broken window shard, and phase out of existence after use. Rehtul can use this ability up to twice per day.
    Last edited by Rehtul Orlouge; 01-26-2021 at 04:40 PM.

  2. #2
    Super Moderator

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    Shinsou Vaan Osiris's Avatar

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    Shinsou Vaan Osiris
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    Hey Rehtul.

    I'm crunching numbers and burning out my last few remaining brain cells on this as we speak.

    I know this may seem an annoying request, but can you please let me know in measurements of posts rather than time? Half an hour to an hour is incredibly subjective in the RP world, and it is much easier for both us and anyone else reading the profile to get a grasp of the ability in a competitive sense on this scale.

    Thank you!
    "“I never ask anyone to trust me at all. I tell people to come with me, but I never tell them to trust me. And I always tell them not to trust anyone, including myself. But sadly, there are not many strong enough to do that.”

  3. #3
    Super Moderator

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    Rehtul Orlouge's Avatar

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    Rehtul Orlouge
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    There we go. I think I fixed it. 12 posts before his power starts to wane, 24 before he passes out.

  4. #4
    Super Moderator

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    Shinsou Vaan Osiris's Avatar

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    Thanks for making the updates.

    12 posts is an absolute lifetime in competitive RP. Most battles will, on average, last around 7 posts per player.

    With that in mind, you're definitely going to need to adjust the fatigue rate of Unlimited Ice Works to get it anywhere near approvable.

    Work on the assumption that there would need to be some erosion of capability within the timeframe of an average battle. The earlier the ability erodes, the less PL it uses and the more approvable it is.

    I've taken into account that this is your main ability. Just need to see some sort of balancing act on it.
    "“I never ask anyone to trust me at all. I tell people to come with me, but I never tell them to trust me. And I always tell them not to trust anyone, including myself. But sadly, there are not many strong enough to do that.”

  5. #5
    Super Moderator

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    Level completed: 14%,
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    Rehtul Orlouge's Avatar

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    Name
    Rehtul Orlouge
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    Corone
    I think I've got it

  6. #6
    Super Moderator

    EXP: 127,670, Level: 15
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    Shinsou Vaan Osiris's Avatar

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    Shinsou Vaan Osiris
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    Hi Rehtul. This is approved for use.
    "“I never ask anyone to trust me at all. I tell people to come with me, but I never tell them to trust me. And I always tell them not to trust anyone, including myself. But sadly, there are not many strong enough to do that.”

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