For this tournament you are welcome to use the 3 Guild representatives that were introduced in the opening prompt. Their information is below. Additionally, if you would like to create a leader of any of the other factions (dwarves, demons, the Alerar underground) please feel free to send me the information and we can add them on here.



Jivvin (Level 15) - Artificer - Mid-aged dark elf (about 300 yrs) - Male - Lighter skin, pale yellow eyes, slicked back brown hair
  • Delyn overlapping breastplate mixed with leather scale
  • Tank that converts oxygen into a noxious fume that is needed for his lungs (speaks through a gas mask)
  • Both arms are replaced by magic fueled mechanical arms made of Delyn with artificial red crystals filled with magic to act as a power source at the shoulder joint
  • Carries additional crystals: Thunderstones, a small pouch of enchanted Kiramaini glass beads
  • Dwarven Rune Blade - Mythril bastard sword (hand and a half) painted black with multiple dwarven runes running the length
    Open for interpretation
  • Titanium barreled and Delyn Magic Pistol:
    8 round capacity
    Uses magic cartridges created out of enchanted Aether crystals that are imbued with spells
    Spells known:
  • Elemental magic: Fire, Water, Ice, and Stone based
  • Kinetic magic: Giving and taking kinetic energy
  • Shields and Wards
  • Animate objects - mechanical only
  • Create Objects - mechanical in nature
  • Imbue magic - can put magic effects on constructs and weapons


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Cazri (Level 15) - Alchemist - mid-age dark elf (about 300 yrs) - Female - dark skin, silver eyes, unnaturally blonde hair
  • Damascus boots and forearm armor only - the rest is Vlince cloth and a long purple coat
    Cazri also has a Njalian Spidersilk undershirt that covers her chest and back
  • A slew of belts and pouches filled with all sorts of magical compounds and ingredients, as well as multiple magic scrolls and vials filled with different colored liquid -
    She typically carries pieces of young dragon bone, drake scale, and other rare materials
  • Damascus longsword with a wave pattern serrated edge - expert at imbuing magic or potions into the blade
  • Spells/Skills Known:
  • Master of potions
  • Elemental - nature, water, wind, blood
  • Necromancy magic
  • Conjure item - elemental as above
  • Enchant item - with elemental magic or potions
  • Shadow step - can enter shadows and move between connected shadows


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Sabal (Level 15) - Engineer - mid-age dwarf (about 150 yrs)- Male - Long black beard, brown eyes, high-and-tight haircut

  • Two handed war hammer made of Delyn
  • Pair of gunpowder based flint-lock pistols: Titanium barrels and rywan stock
  • Assortment of tools and small gadgets, clockwork in nature mostly
  • Flashbangs and grenades
  • Full set of dehlar half-plate with overlapping young dragonscale breastplate and dehlar pauldrons
  • Contraptions - has a few different things like boots that shoot air to let him fly and a retractable shield that folds onto his arm but can fan out to a full shield
  • Skills/abilities:
  • Roughly 8x stronger than a normal, hefty dwarf
  • Roughly 10x higher constitution
  • Intelligence is x10 normal
  • Inability to be charmed, mesmirized, or put in a daze
  • Immune to poisons
  • Rockskin - ability to make his entire body as hard as granite (takes time) or a single area (instant)