Hey there, Mikael! I'm here to help get you started on Althanas. When we do the skills and abilities for a character, we separate them by: "is this something the character inherently knows how to do, or a type of knowledge the character has" or "is this a type of magic or an activated skill, or an enhancement to a particular trait?"

In this case,

"[Skill]True Sight: Elven Eyes allows Mikael to spot and pinpoint exact targets of opportunity, even through low/dim light and even through darkness near upwards to twenty meters. The further away though, detail becomes less distinguishable."

is an ability, not a skill.

The same is true for

"[Skill] Elven Grace: Natural Beauty aside, Mikael benefits from natural grace and strength from his species. Better control of his center of gravity, making the most difficult of acrobatic maneuvers look effortlessly. Though wearing heavier armor sets, anything past leather and some chain link armor, would dramatically decrease such natural grace."

As well as

"[Skill] Glyph Warding: The ability to inscribe/enchant any item with a glyph that may activate upon touch from inscriber himself, once activated any prepared spelled will activate. Mikael can only ward one item with one glyph at any time. Resets upon applying new glyph, even if applying to the same item."

Now, for Elven Grace, could you quantify that? Perhaps, twice the agility of a normal human?

For Spell Barrier, what is the strength of projectile it can stop? Iron, perhaps steel quality? For reference, the Bazaar FAQ can give you a summary of the metal tiers.

Once these edits are complete, we can move forward. Cheers!