So, this has been mentioned a couple of times in the podcast and has been discussed in detail on various occasions in the chat. I think it's time to put the idea to the community more officially.
First, some background: This started as Kroom and Lye discussing a dragon-hunting thread, which piqued my interest in relation to plans for my character; we got a little carried away and the idea grew exponentially.
Here are some of the details that have been discussed:
Out of Character:
Nothing here is set in stone yet, so feel free to voice your opinions and ideas. I'll keep updating this post so that things that are agreed on or discussed will be easily accessible for people to see.
Background:
The war in Eiskalt disturbed a 'tribe' of dragons from their slumber and they've woken up extremely pissed off. In their rage, they start a rampage, attacking everything and everyone they can.
Location:
A couple of ideas have been mooted in terms of the location. Either a specific region of Althanas, or Althanas-wide. Personally, I like the idea of these dragons wreaking havok throughout the entire world. It's been suggested that an FQ should really only be in a single region, but who doesn't want to break from convention every now and then?!
The Dragons:
The 'tribe' will be a large one, depending on the scale of the FQ (obviously, if it's Althanas-wide, there'll be a lot more), enough so that they pose a real threat. There will be Ancients (which are basically uber-dragons-of-doom) as well as younger dragons and even a few infants and 'kids'. Rather than solely being the traditional fire-breathing variety, it's been suggested that there are also elemental dragons: ice, poison, etc, in the mix to give a bit of variety.
I also think it would be better to have the dragons be (at least partly) intelligent, which would give people the opportunity to NPC them with a bit more character than just savage uber beasts.
Outcome/End Game:
The instinctual thing is to just kill all the dragons and reap the rewards (dragonscale armour, anyone? ). But I'd like to suggest another idea: What if the dragons win? Whether the FQ's just a single region or Althanas-wide, I think it would be awesome if there ends up being some kind of dragon-rule; the FQ can still reach a conclusion and we can still get rewards, but it would allow for some really significant long-term effects that can change the landscape of the world and give plenty of post-FQ stuff centred around the dragons. Maybe they even end up being benevolent leaders, rather than the tyrannical overlords I initially envisaged.
FQ Management:
BlackAndBlueEyes suggested in the podcast that the FQ could be community-run. Reasons for this include less 'red tape' and more freedom for those involved. I like this idea and think it will be a great way for members of the community to band together to craft something truly epic.
Other management points:
* Maintenance of an OOC timeline that lets everyone know what's happening in the FQ and where.
Timeline:
While we could easily liquid-time this and get started right away, the general consensus seems to be to wait until the clan war has actually finished before we start this. That makes sense as we don't really want one event killing another.
NB: For those of you who might not know, an FQ (Featured Quest) is an organized quest that incorporates a large number of players across multiple threads.
So, what do people think to the idea? I know there's been a lot of positive feedback in chat, but would also like to hear from those that don't come into chat. Let's get some dialogue going and maybe we can get some concrete plans formulated.