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Thread: The Maddy That's Somewhere Between "Shhh" And "Operation: Get The Hell Out Of Here"

  1. #1
    Break knees, collect fees
    EXP: 94,624, Level: 13
    Level completed: 34%, EXP required for next level: 9,376
    Level completed: 34%,
    EXP required for next level: 9,376
    GP
    2,455
    BlackAndBlueEyes's Avatar

    Name
    Madison Freebird
    Age
    Too old for your s***
    Race
    Human
    Gender
    Female
    Job
    The Absolute Worst

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    The Maddy That's Somewhere Between "Shhh" And "Operation: Get The Hell Out Of Here"

    Out of Character:
    Level 13 update. Using this profile as the basis for this one.


    Name: Madison Freebird
    Age: 31
    Race: Human
    Hair Color: Black
    Eye Color: Blue
    Height: 5'9"
    Weight: 147 lbs.
    Occupation: Archivist, to be vague.
    Pokemon Type: Dark/Fighting

    Personality: Maddy is a decent person who finds it incredibly easy to do terrible things to people who deserve them.

    Appearance: Her facial features are thin and pale; her deep blue eyes, raven-black hair, and constantly annoyed/tired expression giving her a crow-like appearance. Her nose is slightly crooked, as if it had been broken but didn't quite heal as it should've. Maddy also sports a small scar that travels horizontally an inch under he left eye. So; she isn't ugly, but she's not something most men (who weren't into creepy things) would look at twice. Her body follows suit--fit but average in shape and generally lacking in "assets". As for clothing, her tastes are rather conservative. Her favorite outfit is a long-sleeved white button up with a form-fitting black vest, black tie, black pants, and nice shoes--which are also black.

    Skills:

    "I was trained in the art of kicking your ass!": Madison had been training in hand-to-hand combat since the age of eleven, and has a legendary level of skill in the art. Dodging and parrying the attacks of someone of equal skill is no great feat for her, even if they are wielding a weapon or if they are faster than she is. Her strikes hit with enough force to knock most people down, stagger tougher/bigger foes, break bones and wood, crack stone, and dent metals delyn-tier and lower without sustaining any damage to herself.

    Literacy - Excellent
    Knowledge of most written languages - It's definitely there
    Knowledge of poisons, diseases, fungus, and plagues - unparalleled understanding of their causes, symptoms, and cures
    Alchemy - highly-skilled
    Bioengineering - legendary
    Aleraran steam technology - highly advanced
    Aleraran runic alchemy - highly advanced
    Mace-style weapons – highly advanced
    Whip-style weapons – legendary
    Dagger fighting – highly advanced
    Survival instincts – highly advanced
    Exploration - advanced
    Interrogation and torture – advanced (blame her association with Aurelianus)
    Stealth – above average
    Lore – above average
    Sass - expert
    Ability to deal/cope - slightly below average


    Abilities:

    One tough bitch: Due to a rather extreme endurance regimen and her own stubbornness, Madison can take and shrug off most forms of physical punishment and still get up to fight back. Several bones need to be broken before she even considers staying down. Madison is also capable of surviving in extreme conditions for a few minutes longer than others.

    Maneuverability: Thanks to her extensive hand-to-hand training, she is agile to the point where she's able to duck, dodge, deflect and counter most close-range physical attacks from adversaries faster than her.

    Wrath Magic:

    Obsidian Will: At any point up to 15 feet away from her body, Madison is able to manifest constructs that have the appearance of obsidian, but the toughness of her choosing up to mythril-strength. She can choose their shape as they are being crafted, as well as how smooth, sharp, and malleable the physical surface is. Madison also channel her thoughts into the constructs, giving her telekinetic control over them. Madison can conjure up around 40 pounds of material in a single day/battle.

    Wrathfire: On any point of her body, Madison is able channel into her seemingly infinite well of hate and malice to create black fire. She can compress it into a small ball and throw it like a grenade, which will violently explode after three seconds and have an effective radius of fifteen feet. Madison can also fire cones of wrathfire that extend forty feet and have a diameter of six feet. She can sustain these cones for up to twenty seconds at a time. The effect of the fire is similar to acid, where instead of traditional burns associated with fire the victim's skin will boil and blister for a few seconds before melting away. Due to the nature of its creation, effects that mitigate fire damage are only half as effective. Madison (and her clothes) are immune to the effects of her own wrathfire. Currently, she has enough mental discipline to tap into twenty-five minutes worth of fire per day. Each "grenade" could be could be considered as chewing up five of these minutes, due to the amount of fire and pressure she puts into them.

    Nightmare Magic:

    Whispers From Beyond: Once per day, Madison can focus her thoughts on the intended target, and if they are within a twenty foot distance, she can utter the phrase, “What are you afraid of?” Her eyes will turn pitch black when she triggers this. If the victim hears her words, then they will begin to hallucinate. They will being to relive their most traumatic memories, experience their worst fears, and live through the moments they regret the most. This effect will last for several minutes. Those with the highest levels of willpower will be able to see through the hallucinations somewhat.

    Mnemonic Shredder: Madison can lay hands on someone and force herself into their memory banks. From there, she can read their memories like a book--and like a book, she is able to “tear out pages” and leave holes in their memory. If she concentrates hard enough and has the time, she is also able to copy, re-write, and fabricate whole new memories and experiences in the victim. Due to the intense strain that prolonged excursions into the minds of others can put on her, she's only able to spend up to four posts/twenty minutes in someone's mind before becoming exhausted and is forced to extract herself.

    Hand of Batibat: Madison can call for aid from the demon Batibat three times per day. At any point up to twenty feet away on any solid surface, a giant arm will emerge. It has the appearance of clumps of gnarled vines cast in shades of brown, gray, and dark green, and emit a black hazy smoke that quickly dissipates. From gnarled fingers to end, it is fifteen feet long and relatively humanlike in its proportions. The demon can lift a considerable amount of weight, hit like an ox, and tear through flesh, cloth, leather, and up to tier three metals with its claws. Batibat will retreat back into the aether after two posts/five minutes, or if it takes enough physical or magical damage.

    Abyssal Magic:

    Maladim's Renewal: Sick and tired of his Archivists succumbing to on-the-job hazards, Madison has been granted the (company-mandated) ability to regenerate herself when injured, effectively becoming immortal. Small cuts and wounds will take less than a minute to close up, while more serious lacerations and broken bones can heal in under an hour. Amputated limbs might take a day or so to reform, and the missing limb will manifest itself in a shell of darkness that will crack and splinter to reveal flesh underneath. Poisons and diseases will be purged from her system within minutes or hours, depending on their strength. Should Madison suffer enough punishment to die from her wounds, she will regenerate within two days. As an added bonus, she will no longer visibly age.

    Abyssal Step: Three times per day, Madison can send herself away from this plane of existence, momentarily stepping into the space between worlds. She will still be able to see into this world and move about it, but she cannot interact with it in any. On the flip side, she cannot be physically interacted with while in this state, and any spells that were affecting her will be canceled when she Steps. She is able to move through objects in this state. Inexperienced as she is with this new form of magic, Madison can only Step for fifteen seconds at a time.

    Embrace of the Unknowable: Three times per day, Madison can call upon the abyss to lend her aid. Upon activation, dark tendrils will envelope her entirely, smoothing out and forming a flexible shell that allows her a full range of movement. The eldritch armor will absorb most of the effects and damage of four attacks at full power before splintering apart entirely.

    Pupcraftian Summons: In times of dire need (that is, once per day/battle), Madison is able to summon the eldritch beast Yog-Doggoth. Twice as big as your average gray wolf and three times as mean, Yoggie will manifest itself through Madison's shadow, emerging as a smoldering black wolf with what looks like swarms of tentacles swimming across its back and sides. The creature has glowing amber eyes and a row of razor-sharp teeth and will relentlessly hunt anyone that Madison commands it to. While it has an incredible endurance, strength and tolerance for pain, the fact that it isn't a creature of this plane means it's never long for it once called. Yog-Doggoth will last about seven posts or half an hour before it's pulled back through the aether into its home dimension.

    Madison Freebird is also 100% immune to your bullshit.

    History, in Slightly Longer Than An Elevator Pitch form:

    Madison was born into a family famous in many of Corone's darker corners as a clan of reliable assassins. Raised from youth to be a vicious stalker, Madison's dreams laid elsewhere. She had always wanted to be, for a lack of a better term, a mad scientist; rather than slitting throats and stabbing backs, she wanted to be inventing artifacts of untold value and building construct both monstrous and beneficial. After a career early in life as a relatively unsuccessful assassin, she quit the business after a misunderstanding that stemmed from her brother Trevor's untimely death and escaped to the Dajas Pagoda in Scara Brae, where she spent her time as a Warrior, giving hard lessons to fighters who had come to the Pagoda to learn the art of combat.

    After a severe mental breakdown brought on by nightmares of her previous profession and the stresses of being a Warrior, she resigned her post and retired to a small bookstore in the heart of Radasanth, where she quietly lived her life and spent her evenings returning to her childhood dreams of alchemy and artificing. One fateful night, however, her mother and brother arrived in the dead of night, and burned down her bookstore and all the dreams and rare tomes contained within.

    Swearing revenge, Madison uncovered one tome and made a trip to a small town in the middle of Concordia, where she sacrificed an archivist to the Keeper of Knowledge, Maladim Karunungan. It was with him that she brokered an exchange of knowledge; her skills and memories as an assassin for the knowledge necessary to fulfill her childhood dreams.

    Unfortunately for her, the fates had other plans. After a series of unfortunate events, culminating in the destruction of her bookstore and laboratory by a cult and her subsequent humiliation in the Citadel through the use of a pawn, Madison snapped. She decided that if her path was going to be one of death, darkness, and destruction, that she would resign to her fate and become an absolute monster. Lichensith Ulroke quickly noted Madison's vast array of skills, and assigned her to the Hands of the Mind.

    Shortly after, Lichensith's campaign in Eiskalt began, and Madison brought along a slew of diseases along with her to poison the citizens and crops of that poor country. During the Eiskalt War, Madison had been abducted by a forest cult and, in a twist of fate, she was experimented upon and came out as a Briarheart; a human/plant hybrid with vines for limbs and the ability to naturally produce poisons and acids. This aided her in her quest to slowly choke the life from Eiskalt, and therefore she didn't mind terribly much.

    It wasn't long after her return to Salvar and the headquarters of the Crimson Hand that her own unhappiness with the way Eiskalt was handled by Lichensith forced Madison to conspire with others to overthrow the assassin. After the discovery that Lye intended to use the death of Kyla Orlouge to rally his troops, Madison slipped the Mystic a poison that would steal her leader's prize away from him. Not long after, she staged a terrible and bloody but ultimately successful coup, imprisoning Ulrokë within the dungeons of his own castle. The Crimson Hands have yet to agree on a new power structure, in the meantime.

    One evening, Madison received a letter from Duffy Bracken, asking for her help in curing the Red Forest of the curse that plagued it. Madison went, but with darker intentions. During their tough journey together, Madison was choked out by a vine within the forest. She came to in a dreamlike realm and embarked on a journey therein, which ended up with her meeting the Forgotten One Podë. The Red Witch had been keeping an eye on Madison for quite some time, impressed with her understanding of plagues and the ruthlessness with which she had infected Eiskalt. Podë gave Madison the gift of her terrible Curse and the presence of her two hated parents, who ended up being the first victims of the power that she now wields.

    However, these good times were not to last very long. After completing several missions for her new employer, Madison found herself being asked to join the Raiaeran effort to eliminate the Forgotten One and her curse over the Red Forest. It was a task that the Briarheart was not comfortable with at first, but agreed to. Podë spread her remaining power among several of the other adventurers who had joined the cause, much to her agent's anger. After a brief encounter with the serial killer Sulla that shook her resolve, Madison made it her quest to take out Podë's other "chosen ones" in an effort to amass the power that she selfishly thought was hers to begin with.

    This culminated in a showdown deep within the cursed wood where Podë sought to teach her disciple a lesson. By summoning Nell to the grove and using a simple illusion spell to anger Madison into attacking, the ancient sorceress tricked her into brutally murdering one of the few things she held dear in her life in an effort to teach her the consequences of letting hate and jealousy consume her. Never one to learn her lesson, Madison flew into a fit of loss-fueled rage and turned on the dying ancient, using the power she had been gifted to reach into Podë's body and tear out several pieces of her shattered soul. Madison then absorbed this power, setting the stage for the horrible things she will no doubt do in the future.

    After her ordeal, Madison occupied her mind with Lichensith Ulrokë's re-education. With the help of Aurelianus Drak'shal, the two masters of the Crimson Hand worked on their former leader until he was broken and reformed to their liking. She made the decision to release him and relinquish her control of the group back to him; but not before planting an insurance policy around his heart that would kill the assassin should he get out of line again.

    But it turns out that didn’t stick as well as she had hoped. Upon reluctantly accepting an invite back into the fold, she learned that he hadn’t changed his ways any--rather, the vine she wrapped around his heart only amplified his natural bone-shaping abilities in ways she couldn’t have imagined at the time. Frustrated with her ultimate failure and concerned about the implications of her experiments on the assassin, she did what she did best: Run away.

    Right into the waiting arms of her old friend Maladim.

    One sacrifice of an innocent and a few arguments later, she was reborn again; this time with a new purpose in life. All she has to do now is figure out how to cut ties with her old one.

    Inventory:

    A small leather satchel to carry anything she may pick up along her way

    The Archivist's Notebook
    - And indestructible 192-page leather bound notebook that is kept shut with a flap and strap. The pages can be torn from the notebook, but will then become ordinary pieces of paper. Torn pages regenerate overnight.
    - Anything that is written in the notebook with be absorbed by the artifact, disappearing from its pages and stored in an aethereal archive tied to the book spiritually upon Madison's command. Madison can recall anything written in the notebook by simply opening it to a blank page and requesting the information through a telepathic link established through her ascension as Archivist.

    Bone Pens (3)
    - Fountain pens crafted from the strong bones of an unidentified animal
    - Nothing out of the ordinary here, except they will be capable of writing in any condition or environment.

    Maladim's Ink Vials (4)
    - Four unbreakable small glass vials with rubber stoppers.
    - Despite being a quarter of the size of Madison's fist, each vial is capable of storing ten gallons of ink through enchantments.
    - Each vial's ink supply will be restored at the end of each day or battle.

    Teleportation bracelet
    - A small teleportation stone that would be set within simple silver bracelet that can be worn around Madison's wrist. The bracelet's magic could only be activated once before needing a 24-hour recharge, and a level of concentration and time to activate that scales upwards depending on how far away the wearer wishes to teleport.
    - Anywhere within ten feet: Instantaneous as soon as the thought enters the wearer's head
    - Up to 10 miles away: Up to one minute's worth of concentration
    - 10 miles to 100 miles: One hour
    - 100 miles to 1,000 miles: Two hours
    - 1,000 miles on up: Four hours

    Fragment of the Red Witch
    - A small portion of Pode's power distilled into a small, scarlet gem. 2 times per thread, this fragment is able to sense that it's holder is in danger, and will react by manifesting a powerful repulsing wave of magic. Anyone within five feet of the holder will be thrown violently backward. This concussive force is not significant enough to break bones, but can knock the wind out of an attacker.

    The Erikar Special
    -A simple lead pipe and silver ring combo.
    -The pipe is a 15-inch length with a pipe fitting on one end to act as a makeshift mace head. It is enchanted to have the offensive and defensive strength of a tier-five metal.
    -The pipe is stored in a pocket dimension, and can be summoned and dismissed at will while in the grip of anyone who is wearing this particular enchanted silver ring.
    -The ring is also enchanted to call the pipe to it, should the wearer of the ring be within fifty feet of the thing. The pipe will fly through the air in a straight line to return to the ring, but the pull is not strong enough to make the pipe go through solid objects.
    "Being evil never felt so good!" - Marie, Splatoon

    these are the weapons of bedeviling times

  2. #2
    In The Eye of a Hurricane
    EXP: 62,578, Level: 10
    Level completed: 78%, EXP required for next level: 2,422
    Level completed: 78%,
    EXP required for next level: 2,422
    GP
    1,255
    Cards of Fate's Avatar

    Name
    Vincent Cain (OOC just call me Fred)
    Age
    20ish
    Race
    Earthling
    Gender
    Male
    Hair Color
    Sandy Blonde
    Eye Color
    Saphire
    Build
    six foot four and slim build
    Job
    Badass motherfucker

    Given our history, Ill take this and try to get it done tomarrow morning.
    There is a darkness in you. In all of us, probably. Beasts we keep chained. Ordinary men have to keep the chains strong, for if we let the beast loose then society will turn upon us with fiery vengeance. Kings though...well, who is there to turn upon them? So the chains are made of straw. It is the curse of kings, Helikaon, that they can become monsters. And they invariably do.

    Rayleigh is pretty chill. ♥

  3. #3
    In The Eye of a Hurricane
    EXP: 62,578, Level: 10
    Level completed: 78%, EXP required for next level: 2,422
    Level completed: 78%,
    EXP required for next level: 2,422
    GP
    1,255
    Cards of Fate's Avatar

    Name
    Vincent Cain (OOC just call me Fred)
    Age
    20ish
    Race
    Earthling
    Gender
    Male
    Hair Color
    Sandy Blonde
    Eye Color
    Saphire
    Build
    six foot four and slim build
    Job
    Badass motherfucker

    Approved
    There is a darkness in you. In all of us, probably. Beasts we keep chained. Ordinary men have to keep the chains strong, for if we let the beast loose then society will turn upon us with fiery vengeance. Kings though...well, who is there to turn upon them? So the chains are made of straw. It is the curse of kings, Helikaon, that they can become monsters. And they invariably do.

    Rayleigh is pretty chill. ♥

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