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Thread: Let's tell a story.

  1. #1
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    Let's tell a story.

    Pretty simple really, if you could see one site-wide story what would it be?

    Christoph and Fox have been working hard on updating the wiki and regions, now what do we want to do with it?

    Anything goes, no idea is too big or small. Maybe you'll find an interested partner or maybe we'll decide to have a staff-run event with the potential to change our world. Throw your suggestions out there.
    My life has a superb cast but I can't figure out the plot.
    ~~ Ashleigh Brilliant


    Every girl should use what Mother Nature gave her before Father Time takes it away.
    ~~Dr. Laurence J. Peter


    You might as well stand and fight because if you run, you will only die tired.
    -- Sei Shin Kan

    Only a warrior chooses pacifism; others are condemned to it.
    -- Anon

  2. #2
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    Tobias Stalt's Avatar

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    I'd like to see a restoration of Raiaera arc.
    Even a well-lit place can hide salvation
    A map to a one-man maze that never sees the sun
    Where the lost are the heroes
    And the thieves are left to drown

    Calm and Cold, and how they became Mithril.

  3. #3
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    Sagequeen's Avatar

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    I could go for that.
    Le onen guil hen, le velt farn a chuinad han - You were given this life because you are strong enough to live it.


  4. #4
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    Lye's Avatar

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    The Undead Crusades!

    We finally get to purify the blighted lands. Perhaps we can reclaim Euriland!

    I'm down for that.
    "All mortal men possess the capacity to do evil. Some are simply more capable than others."
    - Anonymous


  5. #5
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    hoytti's Avatar

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    Then Grond will oppose you.
    Thought
    "Telepathic Communication"
    "Yelling"
    Emphasis
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    Theme Song
    "Year of the Reef"

  6. #6
    Be the Hero you can be.
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    A few notes off the top of my head...

    - Quentin's Dragon War FQ.
    - Turn the backstory of the Gisela into something similar to Warhammer's Dark Shadows Albion campaign from a while back: a whole bunch of armies fighting to explore and exploit a recently revealed New World.
    - Restoring Raiaera was originally going to be left to individual players after the FQ. The fact that no real progress has been made yet... *zips mouth*. There's also the fact that 'remnant Death Lord' makes for a great one-shot antagonist, though there can't be many of those remaining. Furthermore, much of the land is so thoroughly defiled as to be irrecoverable. In any case, I was going to have a couple of my characters revisit the region as well.
    - Said same characters are also going to explore the idea of a dwarven insurrection against their dark elf overlords. Alerar needs more strife, other than Luned's mutants.
    - All of my stories are set within the larger arc of the Doom of Althanas (the Cataclysm) and the Return of N'jal and her Disciples. I briefly explore the endgame in the February Vignette.
    -Level 10-

    You made me laugh, you make me smile
    For you I will always go the extra mile
    I hope that the day will come when I can banish this pain
    I just hope that one day I will see you again

  7. #7
    I'm asking you icely
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    Restoring Raiaera!
    How I Shall End my Citadel Battles from Here on Out.


    Those who are the most unlovable... are those who need loved the most.
    A misguided anti-hero who only wanted to make the world a better place - but did it wrong.
    ...

  8. #8
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    Okay, let's roll with what Lye said.

    The Plaguelands, The Blight, The Black Morass, The Darklands, whatever you want to call it.

    Following the conclusion of The Corpse War, it's not like everything went back to normal. Necromantic energies still lingered in the countryside, especially Western Raiaera that suffered the most from the war. Large swaths of land were infected by the nether, zombifying both the flora and the fauna. Animals became cannibalistic, herbivores turned into carnivores, and even plants started developing carnivorous features.

    Seeing their opportunity, Alerar invaded Raiaera, both as an easy land grab and under the pretense of 'restoring' the elven lands. However, the poisonous plaguelands drove them out after many of their warriors were zombified, as too much of the very air in those areas could infect you, and many of their zeppelins were destroyed by mutated zombie birds. Not only that, but many of the fallen elven warriors now wandered the lands, reanimated. Up until now, efforts to pacify the plaguelands have been underway.

    Recently, it has begun to expand like veins across Raiaera, zombifying everything in its wake. Threatening both Western Raiaera and Alerar just beyond the mountains, the two nations have put aside their differences and have put out a call to arms to adventurers to stop this madness before it consumes the world. There are rumors that many of the Forgotten Generals that were under Xem'zund's command still lurk in these lands, some suspect they are behind this plague, but others doubt that they had that kind of power.

    The plaguelands have even extended into The Red Forest, turning those areas into some of the most dangerous in the world. Some suggest that the source of the growth is in there.

    An active participant in all this is the College Arcana in Beinost, where wizards have been working on multiple solutions to the problem.

    In this story, there are not two, but three sides:

    1) The side that wants to find the source of the plague, assuming there is one, and eradicate it. If there is a sentient element behind all this, adventurers must go deep into the plaguelands and vanquish it. This side is supported by the joint Raiaeran-Aleran organization.

    2) The smallest side, a small collection of Beinost wizards that seek a cure for the plague, to return the lands to their former state. Adventurers would be tasked with research, exploration, and trying to bring back specimens alive-ish.

    3) The medium-sized side, which comprises most of the Beinost wizards. They are under the perception that the time to act is now, before the plague reaches Beinost and destroys the last bastion of Raiaeran civilization. They are researching dangerous, destructive magic, and are planning for the worst case scenario: Wiping out the plaguelands. Such a move would turn much of Eastern Raiaera into a craterous desert. Adventurers would assist in the dangerous research, and it would help to already be a magic user in this regard.

    The three sides don't have to be in direct competition, but they represent different points of view as legitimate means to solve the problems they face.

    edit: Actually, we could have some optional expansions here.

    Let's say after The Corpse War, necromancy was banned worldwide, with any practitioners punished by death for it. This was basically unanimously decided by every known government. Necromancers, some evil, some just 'scientists', clearly don't like this situation, so they seek to preserve the plaguelands since they provide ample opportunities to practice their craft. Other sides can also support the expansion of the plaguelands, like Draug Remi for example, who wants worldwide chaos, and the plaguelands are a good way to bring that about.

    Other 'evil' characters can want to preserve the plaguelands for their own nefarious purposes as well.
    Last edited by Rayse Valentino; 06-13-14 at 10:20 AM.

  9. #9
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    BlackAndBlueEyes's Avatar

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    I really like the suggestions Rayse made above.

    +1
    "Being evil never felt so good!" - Marie, Splatoon

    these are the weapons of bedeviling times

  10. #10
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    Lye's Avatar

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    Seems like a solid framework. Anyone down for taking a break from killing each other and doing a huge quest?

    +1
    "All mortal men possess the capacity to do evil. Some are simply more capable than others."
    - Anonymous


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