View Poll Results: What do you work towards?

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  • More

    4 23.53%
  • Less

    2 11.76%
  • Both

    10 58.82%
  • Other

    1 5.88%
Results 1 to 10 of 14

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  1. #1
    Apathy Elemental

    EXP: 114,186, Level: 14
    Level completed: 68%, EXP required for next Level: 4,814
    Level completed: 68%,
    EXP required for next Level: 4,814


    Briarheart's Avatar

    GP
    1,995

    Name
    Madison Freebird
    Race
    Briarheart
    Location
    Corone

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    I wonder if it's possible that Althanas as a whole has a bit too much love for lengthy setting descriptions. More and more, I feel like big chunks of setting are just big chunks of time in which the plot isn't advancing and nothing interesting is happening.
    I feel like Althanas's big problem is that the rubric is forcing us to write these big, sweeping paragraphs about what kind of lighting and wall decorations are in this new tavern our characters have stepped foot in, just so we can bump our Setting up from a 6 to a 7 at the expense of the story's flow. With how much we pride ourselves on the stupid thing and how much focus we put on it, it hinders our development as writers and prevents us from finding and honing our individual, unique writing voices.

  2. #2
    upon the cheek of night

    EXP: 224,444, Level: 20
    Level completed: 0%, EXP required for next Level: 0
    Level completed: 0%,
    EXP required for next Level: 0


    Breaker's Avatar

    GP
    38,725

    Name
    Joshua Breaker Cronen
    Age
    30
    Race
    Demigod
    Gender
    Male
    Location
    Corone
    Quote Originally Posted by Briarheart View Post
    I feel like Althanas's big problem is that the rubric is forcing us to write these big, sweeping paragraphs about what kind of lighting and wall decorations are in this new tavern our characters have stepped foot in, just so we can bump our Setting up from a 6 to a 7 at the expense of the story's flow. With how much we pride ourselves on the stupid thing and how much focus we put on it, it hinders our development as writers and prevents us from finding and honing our individual, unique writing voices.
    It sounds like you're misinterpreting the rubric. Here's what it actually says about setting:

    Every story has a setting, and Althanas has many unique realms to work in. This category includes faithfulness to the region's canon, and the writer's description of their characters movement through those environments. To score high in setting, a writer must go beyond painting backdrops. Setting is not just to look at. It exists to be experienced by the characters, and through them, by the readers. For instance, if you describe a chair, did your character sit in it or pick it up to smash in an enemy's face? Is it hot or cold, sunny or rainy, and are its effects on the character described? In short, a good setting does not just describe place; it makes it smell, move, hear, and breathe. It makes the setting a character all of its own.
    If we boil it down, there's essentially three elements to scoring setting; description, which is mostly what the character perceives and includes things like time and location, interaction, which includes what the character does with the setting and how they influence or change it, and inclusion/development of canon, which is pretty self explanatory. While it's possible that individual judges may focus too much on description at times, that's not a built in function of our rubric, and if you ever find that the commentary you receive only addresses description, a quick PM to the judge would probably get you some notes on interaction and use of canon as well. Sometimes it's just difficult to fit everything in, especially in the case of condensed rubrics.
    "The breeze did not stir. The stars did not twinkle. The trees did not sway and the brook did not babble.
    For the world did not turn when Am'aleh wept, and a tear had tumbled down her cheek."


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