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  1. #1
    Apathy Elemental

    EXP: 114,186, Level: 14
    Level completed: 68%, EXP required for next Level: 4,814
    Level completed: 68%,
    EXP required for next Level: 4,814


    Briarheart's Avatar

    GP
    1,995

    Name
    Madison Freebird
    Race
    Briarheart
    Location
    Corone

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    Rise from your gwave

    Complete redo.

    Name: Madison Freebird
    Age: 31
    Race: Human (a really well-preserved lich)
    Height: 5'8"
    Weight: 137 lbs.
    Occupation: Necromancer

    Personality: Madison is a decent person who finds it easy to do horrible things to people who deserve them.

    Appearance:



    Skills:

    Madison is an intelligent, well-learned, and highly literate individual. While she’s unable to speak anything other than Tradespeak, she is able to read and decipher most known written languages.

    Knowledge of poisons, diseases, fungus, and plagues - excellent
    General necromantic knowledge - excellent
    Alchemy - excellent
    Aleraran steam technology - competent
    Aleraran runic alchemy - advanced
    Mace-style and dagger combat – advanced
    Archery - competent
    Survival – advanced
    Exploration - advanced
    Stealth – advanced
    Lore – above average
    Sass – expert
    Apathy - legendary
    Coping - below average


    Abilities:

    Poison/disease resistances: Madison is immune to all poisons, diseases, drugs, aphrodisiacs, pheromones, and any other sort of chemical or compound that would otherwise have a negative or debilitating effect on her.

    One tough bitch: Thanks to a combination of death dulling her senses and her sheer stubbornness, Madison can take and shrug off most forms of physical punishment and still get up to fight back. Several bones need to be broken before she even considers staying down. Madison is also capable of shrugging off ice and cold as if they were nothing. She is also 110% immune to your bullshit.

    Madison doesn’t require food or drink, doesn’t need to breathe, has no discernable pulse, and doesn’t require sleep.

    Maneuverability: Thanks to her extensive hand-to-hand training, she is agile to the point where she's able to duck, dodge, deflect and counter most close-range physical attacks from adversaries faster than her (7x Agility)

    Necrotic Blast: Malice makes for a powerful magical fuel. Drawing on her near-infinite supply of the stuff, Madison is able to form and fire off bolts of pure necrotic energy that have no trouble passing through thicker/higher-quality cloths and hides, but are weaker against metals. Any being hit by this magic finds that the effects are many and varied: Sense and organ failure, atrophying muscles, blackened and decaying flesh--all the pleasant things that happen when your body is decaying at an accelerated rate!

    All My Friends Are Dead: The shallow graves of Concordia, the tombs of the Crimson Hand, the gutters of the slums of Radasanth… Madison has collected the bones of many who met violent, untimely ends, and carries pieces of them with her on a small pouch on her belt and in various pieces of jewelry. With a spoken word, she can take a fistful of knucklebones and grow from them a small army of skeletons. She can create up to twelve humanoid skeletons per day (and control a maximum of four at any given moment), each with twice the strength, agility, and hardiness of an average human. She can also create and control one twelve-foot bone colossus per day, with six times the strength and ten times the endurance of an average human.

    Speaker For The Dead: Having been finally put in the grave long enough to experience death--actual, real death; how lucky--she took a bit of it with her back through the veil when she regenerated. When she’s around the remains of those who passed, or an area where death lingers, she is able to call the souls of those who passed back to this world. She can speak freely with them for up to an hour, and all parties understand each other as if they spoke Tradespeak. The summoned spirits know all that they did in life, cannot travel further than a quarter mile from that spot, and will return to the afterlife after an hour if they are not dismissed prior to that, or if they are not bound to an item.

    We Do Bones: From just scraps and shards, Madison is able to create up to fifty pounds of bone per day, molded into any shape she desires. It can be up to three times as dense, flexible, sharp, or strong as she sees fit.

    Poisoned Mind: Whenever a being establishes a telepathic link with Madison, the corrupted nature of her undead body bleeds across the aether and infects them with a unique psionic plague. This occurs automatically and instantly with anyone who projects themselves in a way that she receives it, no matter the reason. Symptoms of the psionic plague are immediate; first, the victim is overcome with massive psychic feedback that causes major migraines that disrupt their thought patterns. Shortly thereafter, if the connection is still present, the victim is overcome with intense nausea that forces them to suffer fits of vomiting. Symptoms will linger for one minute/ post after the connection is broken before disappearing.

    No - Usable 4x a day or battle - In a fit of desperation, Madison is able to throw up a wave of pure killing power that, oddly enough, doesn’t affect flesh; it instead attacks magical energy. When the wave hits a spell as it's being cast, the spell immediately dissipates and has no effect. This ability can only be used on offensive, projectile, and/or area of effect spells that are being cast; it cannot dispel magics that are already in effect.

    Regeneration: Madison has found that she is able to regenerate herself when injured, effectively becoming immortal. Small cuts and wounds will take less than a minute to close up, while more serious lacerations and broken bones can heal in under an hour. Amputated limbs might take a day or so to reform, and the missing limb will manifest itself as a tangle of vines much like her arms already are. Should Madison suffer enough punishment to die from her wounds, her necromantic magic will work to fix everything up and have her back in action within two days.







    History, in Slightly Longer Than An Elevator Pitch form:

    Madison was born into a family famous in many of Corone's darker corners as a clan of reliable assassins. Raised from youth to be a vicious stalker, Madison's dreams laid elsewhere. She had always wanted to be, for a lack of a better term, a mad scientist; rather than slitting throats and stabbing backs, she wanted to be inventing artifacts of untold value and building constructs both monstrous and beneficial. After a career early in life as a relatively unsuccessful assassin, she quit the business after a misunderstanding that stemmed from her brother Trevor's untimely death and escaped to the Dajas Pagoda in Scara Brae, where she spent her time as a Warrior, giving hard lessons to fighters who had come to the Pagoda to learn the art of combat.

    After a severe mental breakdown brought on by nightmares of her previous profession and the stresses of being a Warrior, she resigned her post and retired to a small bookstore in the heart of Radasanth, where she quietly lived her life and spent her evenings returning to her childhood dreams of alchemy and artificing. One fateful night, however, her mother and brother arrived in the dead of night, and burned down her bookstore and all the dreams and rare tomes contained within.

    Swearing revenge, Madison uncovered one tome and made a trip to a small town in the middle of Concordia, where she sacrificed an archivist to the Keeper of Knowledge, Maladim Karunungan. It was with him that she brokered an exchange of knowledge; her skills and memories as an assassin for the knowledge necessary to fulfill her childhood dreams.

    Unfortunately for her, the fates had other plans. After a series of unfortunate events, culminating in the destruction of her bookstore and laboratory by a cult and her subsequent humiliation in the Citadel through the use of a pawn, Madison snapped. She decided that if her path was going to be one of death, darkness, and destruction, that she would resign to her fate and become an absolute monster. Lichensith Ulroke quickly noted Madison's vast array of skills, and assigned her to the Hands of the Mind.

    Shortly after, Lichensith's campaign in Eiskalt began, and Madison brought along a slew of diseases along with her to poison the citizens and crops of that poor country. During the Eiskalt War, Madison had been abducted by a forest cult and, in a twist of fate, she was experimented upon and came out as a Briarheart; a human/plant hybrid with vines for limbs and the ability to naturally produce poisons and acids. This aided her in her quest to slowly choke the life from Eiskalt, and therefore she didn't mind terribly much.

    It wasn't long after her return to Salvar and the headquarters of the Crimson Hand that her own unhappiness with the way Eiskalt was handled by Lichensith forced Madison to conspire with others to overthrow the assassin. After the discovery that Lye intended to use the death of Kyla Orlouge to rally his troops, Madison slipped the Mystic a poison that would steal her leader's prize away from him. Not long after, she staged a terrible and bloody but ultimately successful coup, imprisoning Ulroke within the dungeons of his own castle. The Crimson Hands have yet to agree on a new power structure, in the meantime.

    One evening, Madison received a letter from Duffy Bracken, asking for her help in curing the Red Forest of the curse that plagued it. Madison went, but with darker intentions. During their tough journey together, Madison was choked out by a vine within the forest. She came to in a dreamlike realm and embarked on a journey therein, which ended up with her meeting the Forgotten One Pode. The Red Witch had been keeping an eye on Madison for quite some time, impressed with her understanding of plagues and the ruthlessness with which she had infected Eiskalt. Pode gave Madison the gift of her terrible Curse and the presence of her two hated parents, who ended up being the first victims of the power that she now wields.

    However, these good times did not last very long. After completing several missions for her new employer, Madison found herself being asked to join the Raiaeran effort to eliminate the Forgotten One and her curse over the Red Forest. It was a task that the Briarheart was not comfortable with at first, but agreed to. Pode spread her remaining power among several of the other adventurers who had joined the cause, much to her agent's anger. After a brief encounter with the serial killer Sulla that shook her resolve, Madison made it her quest to take out Pode's other "chosen ones" in an effort to amass the power that she selfishly thought was hers to begin with.

    This culminated in a showdown deep within the cursed wood where Pode sought to teach her disciple a lesson. By summoning Nell to the grove and using a simple illusion spell to anger Madison into attacking, the ancient sorceress tricked her into brutally murdering one of the few things she held dear in her life in an effort to teach her the consequences of letting hate and jealousy consume her. Never one to learn her lesson, Madison flew into a fit of loss-fueled rage and turned on the dying ancient, using the power she had been gifted to reach into Pode's body and tear out several pieces of her shattered soul. Madison then absorbed this power, setting the stage for the horrible things she will no doubt do in the future.

    After her ordeal, Madison occupied her mind with Lichensith Ulroke's re-education. With the help of Aurelianus Drak'shal, the two masters of the Crimson Hand worked on their former leader until he was broken and reformed to their liking. She made the decision to release him and relinquish her control of the group back to him; but not before planting an insurance policy around his heart that would kill the assassin should he get out of line again.

    But it turns out that didn’t stick as well as she had hoped. Upon reluctantly accepting an invite back into the fold, she learned that he hadn’t changed his ways any--rather, the vine she wrapped around his heart only amplified his natural bone-shaping abilities in ways she couldn’t have imagined at the time. Frustrated with her ultimate failure and concerned about the implications of her experiments on the assassin, she's planning on doing what she always did best: Run away.

    Her self-imposed exile only drove her into a fit of violent insanity, which had the unfortunate side-effects of one (1) highjacked airship from Alerar, one (1) whole unit village massacre in the snowy wastes of Salvar, four (4) murdered priests of the Sway, and suicide by best friend. Amari collected the ashes of the Briarheart and kept them in a glass vial around her neck; but like a goddamn weed, one night she regenerated while her old friend slept.

    Madison, much to her chagrin, is now whole again, and is about to make it everyone else’s problem.

    Inventory:

    - A small leather satchel to carry anything she may pick up along her way

    The Archivist's Notebook
    - And indestructible 192-page leather bound notebook that is kept shut with a flap and strap. The pages can be torn from the notebook, but will then become ordinary pieces of paper. Torn pages regenerate overnight.
    - Anything that is written in the notebook will be absorbed by the artifact, disappearing from its pages and stored in an ethereal archive tied to the book spiritually upon Madison's command. Madison can recall anything written in the notebook by simply opening it to a blank page and requesting the information through a telepathic link established through her ascension as Archivist.

    Bone Pens (3)
    - Fountain pens crafted from the strong bones of an unidentified animal
    - Nothing out of the ordinary here, except they will be capable of writing in any condition or environment.

    Maladim's Ink Vials (4)
    - Four unbreakable small glass vials with rubber stoppers.
    - Despite being a quarter of the size of Madison's fist, each vial is capable of storing ten gallons of ink through enchantments.
    - Each vial's ink supply will be restored at the end of each day or battle.

    Teleportation bracelet
    - A small teleportation stone that would be set within a simple silver bracelet that can be worn around Madison's wrist. The bracelet's magic could only be activated once before needing a 24-hour recharge, and a level of concentration and time to activate that scales upwards depending on how far away the wearer wishes to teleport.
    - Anywhere within ten feet: Instantaneous as soon as the thought enters the wearer's head
    - Up to 10 miles away: Up to one minute's worth of concentration
    - 10 miles to 100 miles: One hour
    - 100 miles to 1,000 miles: Two hours
    - 1,000 miles on up: Four hours

    Fragment of the Red Witch -
    - A small portion of Pode's power distilled into a small, scarlet gem. 2 times per thread, this fragment is able to sense that it's holder is in danger, and will react by manifesting a powerful repulsing wave of magic. Anyone within five feet of the holder will be thrown violently backward. This concussive force is not significant enough to break bones, but can knock the wind out of an attacker.

    The Erikar Special -
    -A simple lead pipe and silver ring combo.
    -The pipe is a 15-inch length with a pipe fitting on one end to act as a makeshift mace head. It is enchanted to have the offensive and defensive strength of a tier-five metal.
    -The pipe is stored in a pocket dimension, and can be summoned and dismissed at will while in the grip of anyone who is wearing this particular enchanted silver ring.
    -The ring is also enchanted to call the pipe to it, should the wearer of the ring be within fifty feet of the thing. The pipe will fly through the air in a straight line to return to the ring, but the pull is not strong enough to make the pipe go through solid objects.

    - A "functionally unlimited" number of shards of Cillu glass of varying sizes

    - A mythril stiletto dagger, nine inches long, enchanted to close the wounds and leave behind no mark when pulled out of its victims.

    - Sleeveless black vlince-lined cotton tunic with hood, and mythril facemask.

    - A standard deck of 52 cards, plus one Joker and another card marked "Oblivion" featuring a demonic face. The backs of the cards are identical in their black and grey-patterned appearance. The faces of the cards are printed with a special ink, allowing any card she is touching to change into any other card in the deck with a single thought.

    The Mads about town:
    -- One long-sleeved button-down shirt, white, made of cotton
    -- One pair of dress slacks, black, made of wool
    -- One vest with a hood sewn into it, black, made of sifan
    -- One silk necktie, black
    -- One pair of black leather gloves
    -- One really nice pair of leather dress shoes, black

    Each of these pieces of clothing are enchanted so that if they suffer any tearing, they will knit themselves back together. Also, any stains (dirt, blood, chemicals, or otherwise) will disappear if they're simply brushed off with a swipe of her hand. Purchased here and here.
    Last edited by Briarheart; 11-29-2021 at 08:00 AM.

  2. #2
    Viator Mundi

    EXP: 155,108, Level: 17
    Level completed: 18%, EXP required for next Level: 14,892
    Level completed: 18%,
    EXP required for next Level: 14,892


    Shinsou Vaan Osiris's Avatar

    GP
    7,753

    Name
    Shinsou Vaan Osiris
    Age
    34
    Race
    Telgradian
    Gender
    Male
    Location
    Corone

    View Profile
    Hey again B.

    The majority of this is absolutely fine in terms of what the current system allows for. That being said, there is one issue I need to bring up, which admittedly I misread on first readup last time:

    No - Usable 4x a day or battle - In a fit of desperation, Madison is able to throw up a wave of pure killing power that, oddly enough, doesn’t affect flesh; it instead attacks magical energy. When it comes in contact with a magic spell of any nature or anyone affected by a spell, it will instantly negate the spell's effects and cause it to dissipate entirely. If the spell in question is of a nature where it requires continuous action in order for it to be sustained, then the caster's concentration will be broken and the spell interrupted.
    I try not to stifle too much, but in PvP (as it is) this ability could be considered close to powergaming. There are no discernable limits on what magic can be negated, the magic seems to be instantly negated regardless of what it is and I am struggling to see how anyone could be afforded the right to reply against this.

    Please can you clarify a bit more about this ability in case I have misunderstood? Or, if I haven't, can you please explain to me (in private, so as not to gift tactics to opponents) how a player is afforded a right to reply?

    Otherwise the rest is fine.

  3. #3
    Apathy Elemental

    EXP: 114,186, Level: 14
    Level completed: 68%, EXP required for next Level: 4,814
    Level completed: 68%,
    EXP required for next Level: 4,814


    Briarheart's Avatar

    GP
    1,995

    Name
    Madison Freebird
    Race
    Briarheart
    Location
    Corone

    View Profile
    So I had envisioned it to be Counterspell. Really, avoiding a spell is no more powergaming than being immune to an element, or being able to dodge a crossbow bolt or what have you. The opponent is able to reply as they've always done within the first six or eight posts of a Citadel battle: Curse that they missed, and try it again but harder or try something else entirely.

    I can weaken it a bit to make it more reasonable. How about this:

    No - Usable 4x a day or battle - In a fit of desperation, Madison is able to throw up a wave of pure killing power that, oddly enough, doesn’t affect flesh; it instead attacks magical energy. When the wave hits a spell as it's being cast, the spell immediately dissipates and has no effect. This ability can only be used on spells that are being cast; it cannot dispel magics that are already in effect.

  4. #4
    Viator Mundi

    EXP: 155,108, Level: 17
    Level completed: 18%, EXP required for next Level: 14,892
    Level completed: 18%,
    EXP required for next Level: 14,892


    Shinsou Vaan Osiris's Avatar

    GP
    7,753

    Name
    Shinsou Vaan Osiris
    Age
    34
    Race
    Telgradian
    Gender
    Male
    Location
    Corone

    View Profile
    Really, avoiding a spell is no more powergaming than being immune to an element, or being able to dodge a crossbow bolt or what have you.
    I am not certain that this is the same thing, though. Let me take you through my thinking.

    We're not talking about avoiding an offensive spell by dodging, we're talking about destroying any kind of magic. This includes magic that would have effects other than offense; buffs, barriers and suchlike that a player can't actively "avoid" because they aren't using them in that way, and this then forces not only magic aimed at you to be negated but magic cast by them on themselves. The effect of what you're talking about is essentially, without prejudice, instantly destroying those magical effects, which does leave a player without the right of reply.

    Shinsou uses [x] buff, Maddy destroys the buff using "No". <---That's where I'm going here.

    If the intention of the spell is to negate offensive / projectile / area of effect spells then that's a different story and you'll need to amend the description. As it reads now though, it's an all-encompassing magic killer of all types.

    I hope that makes sense!

  5. #5
    Viator Mundi

    EXP: 155,108, Level: 17
    Level completed: 18%, EXP required for next Level: 14,892
    Level completed: 18%,
    EXP required for next Level: 14,892


    Shinsou Vaan Osiris's Avatar

    GP
    7,753

    Name
    Shinsou Vaan Osiris
    Age
    34
    Race
    Telgradian
    Gender
    Male
    Location
    Corone

    View Profile
    Ok, I can see edits have been made, you're free to unleash Maddy back on the world!

    Approved!

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