Reposted for neatness. Other deleted.
History and links to all old weaponry in level 9, link here.
Main:
Name: Philomel “Phi” Serkena van der Aart
Aka: Phi, Matriach, Princess
Age: 34
Race: Drys-blessed faun
Hair Color: dark violet
Eye Color: grey
Height: 6’ 0”
Weight: 156 kg
Occupation: Matriarch, High-class courtesan, warrior
Personality:
In the past five years Philomel has matured. Gone has her sassiness, her arrogance and negative attitude. Now she is strong, intellgent and witty. Though still sarcastic, and incredibly proud, she knows of her own achievements and can recognise those of others. She is a powerful leader, and a feminst, starting the Gilded Lily six years ago approximately, originally starting it as a guild to protect Radasanth whores from their pimps, but has now expanded it to dominate many of the brothel houses and pubs in the wider area. It acts as both a secret service and a community that empowers women and teaches them to fight, if they so wish. She is head of all the matrons (female proprieters of the brothels) as Matriarch, and is well respected by members of the Gilded Lily. To others she might be seen as somewhat irritating and bitchy, but Philomel in her heart is a motherly, warm and decisive faun. She is a keen strategist, a protective warrior and, to her highest degree of pride, she is a mother and trusted ally.
Appearance:
Goat legs, with cloven hooves in chestnut fur. From hips up human in form with large breasts. Two black curling ram-like horns sprouting from her forehead. Her hair is long and now dyed a pure dark violet, and has been released from their dreadlocks. In recent times she has come to wear this loose, even in battle. She tends to be rather naked as she usually just wears a simple cotton blouse or corset, and fabric around her waist (belts also), with bare arms. The tattoo on her belly has been removed by the grace of a certain flesh-monger, when Philomel decided it was enough. She can ususally be seen with a multitude of weapons - most predominantly her two swords.
Skills:
Tracking skills, and survival.
Swordsmanship is expert level.
Knife-throwing, recently advanced to moderate level.
Very very good at sexual intercourse, as an exotic option for the more daring.
Head butting due to her large ram-like horns.
Kicking.
Unarmed combat at a moderate level.
Throwing. Just throwing, in general.
Exotic dancing.
Brewing tea.
Leadership.
Teaching others.
Mothering.
Abilities:
Passive:
Speed:
Excelled speed when running, to the speed of a deer bounding away from predators, based on an African springbok up to 50km/h and leaping up to 10 m through the air in a single curve. [COLOR="#800080"]This also enchances her basic attack speed, movement etc, up to 6x a normal person.
Goat hooves:
Her goat hooves allow her to grip onto uneven surfaces. Fashioned similar to those on a alpin mountain goat (created species for Althanas) they are soft on the underside, with a hard shell surrounding. These allow Philomel to have her hooves mould excellently to the shape of rocks, as well as having the cloven part of them fix into cracks.
Earth-Sense:
Her species gives Philomel an acute connection to the earth. Whilst touching earth, or dirt, or wood, etc, she can sense what is around her, up to a fifty metre radius. The passive abilities this provides are a detection of all living beings, and other objects in her way - such as rivers, trees, buildings, and an idea of edible plants. She does not have to be directly touching the earth for this to work, but needs to be within a few milimetres, i.e. she can do it through gloves and other covering. Philomel is able to detect the rough mass, weight and species of anyone approaching, because of their feel on the earth. She is able to compare the weight to previous memories. As plants are connected to the earth directly and feed off it she can tell the majority of what species they are if she is familiar with them. If she is not, then she can begin to establish connections and learn. She can focus to find more information on things on the earth, but in normal terms Philomel has this ability naturally and passively, and instinctively.
Earth-Sense, communication:
As an extension to her Earth-Sense Philomel is now able to communicate with the plants around her. Using her direction of the Earth-Sense she can ask the plants (and they will communicate to the best of their ability - not so much in words as in feelings) what has occurred recently. This includes asking them if a creature passed by recently, what problems exist nearby etc. This is a skill that is unusual but she has high ability in - it is as if she can read the plants and helps her tracking enormously.
Earth-Sense: Education: .
After Philomel has communcated with a plant being etc she is able to begin teaching them, instilling the wisdom of Drys within. This is an ability to make it easier for them to talk back, and is part of Earth-Sense as a general ability. Once she has educated them to talk, she is then able, to ask them in the same post, to assist her in fighting her enemies. This extends to a plant tripping over an enemy, holding them back around an ankle until they are cut, and causing a major wound damage in a light hit. This includes vines, ferns, trees, grasses, crops. Each plant can only do a single task.
Skin of Tough:
Related to the rocks of earth, Philomel's natural skin is now as tough as steel. This includes everything but her eyes, and other sensitive areas - i.e. downstairs, under the arms.
Earth Magic:
Due to the development of her connection with Veridian, Philomel has developed an "awakening" to earth magic. Though very rare in fauns, her linked mind with this Earth Spirit and her dutiful worship of the tree-goddess Drys, has allowed her to be opened up to a world of possibilities. Over time these will develop into something beautiful.
Cracking The Earth:
Up to four times per day Philomel can essentially cause a minature earthquake by slamming her hoof, horns or fist on the ground or any other surface. What this does is immediately crack the earth in a 20 degree cone of ten metres, or a web (circulating outwards) of ten metres, depending on how her hoof is placed and directed. It upsets ground and plants, cracks concrete and if used against foundations, could destroy buildings. It causes a shake in the earth for three seconds before abating, and also causes cracks in weak ground. In the very centre there is no damage exactly where Philomel places her hoof, horns or fist, but three inches from that the damage spreads rapidly out. It can easily cause a pratcised fighter with no agility ability to lose their balance and slip, and knock any oncoming blade attacks out of balance with them. If very unstable and at the outermost edge of the crack (i.e. at the worst part) an opponent has the danger of falling over and hitting their head. On a Richter Scale this measures from 0 at the point of incarnation to 7 at the edge.
Quakebow:
After having Drys bless her crossbow, Philomel can now send Cracking the Earth across a distance. Philomel must inact Cracking the Earth at the same time as firing a bolt, and essentially what this does is send the earthquake somewhere else. The point at where the bolt hits becomes the new epicentre for the quake, much like her hoof or horns or fist. All stats with Cracking the Earth are still the same (7 richer scale etc), however the shape can only be a web. Number of shots is included in overall Cracking the Earth count (4).
Through the Earth Portal (aka, down the rabbit hole):
Essentially a form of teleporation, this ability allows for the transference of Philomel in an almost instance. It creates a portal in the ground, opening up the earth and creating a direct link to another place, but not in a physical way, more like a phasing state of metaphysics. Only creatures who are connected to the earth (fauns, Earth Spirits, possibly men) can use this portal. Veridian is now able to use this ability himself. This ability can be used up to four times an hour.
- By themselves Philomel or Veridian can portal-jump to a distance of 40 metres.
- As a latent ability, one other person can be joined to the party, so long as they are not water-based or fire-based, and travel with Philomel and Veridian, or just Philomel by herself, to an extent of 30 metres. The subject MUST be willing, therefore this cannot be used against people as a weapon, only as a form of moving people out of situations (innocents, allies, etc). It can be used in combat, in wars etc, but only on people who are willing and are allies.
Rocks be Mine:
Philomel's Armoured with Rocks ability has now extended into the general ability to summon and control rocks, stones and soil. She is able to control a mass of dirt, rock and soil that is a maximum of 3kg in mass that can be gathered from up to five metres away, inclusive of underground.. The mass consists of a mixture of hard and soft masses, and is a very general ability. Philomel is able to summon it to her side and then send it out as a weapon, or use it to form shapes. There are currently three main formations she is able to use. She is also able to summon clay.
- Form: Philomel is able to shape the rocks, soil and stones into any form that the mass that pleases her. This could be a replica of a person, an image of still life or anything that takes her fancy. This ability can be used as a distraction, but is mostly not used in combat.
- Pepper: Philomel can send the formation at a person as a hailstone rain of rocks, soil etc. They travel at a rough speed of 20 mph, and are brutal if they hit. They can travel up to fifty metres away.
Healing:
Major Earth Healing:
Philomel can heal a wound within two seconds to a minor extent. Minor wounds, such as a simple knife slash, will be healed almost instantly, major wounds, such as a knife stab, will heal after five seconds. Breaks of bone will begin to knit back together after half an hour, but it will be unstable, not enough to be used in punching, enough to hold a sword or to support (for instance, to hold up a person to standing). She needs to touch earth for this to work.
Monster State(s):
Terribly Monstrous:
Echoing Veridian's Terribly Monstrous Ability from level 5, Philomel is now able to transform into a monstrous beast. What this does is allow her goat-side to take over her body almost in its entirety. Letting the rage and animalistic qualities of her race take over she transforms - these take the form of two stages "Raging" and "Enraged". When she is in these, however, her intelligence somewhat declines, and with it much of her earth-magical abilities. Note: Veridian's demise does not affect this transformation.
The duration for these are 3 posts for Raging state and then three after for Enraged. Raging state must be active for at least 1 state before Enraged can come into play.
Raging State:
Transforms halfway into a goat. Appearance is of a goat on two legs with the torso of a man. Something akin to a minotaur, her head enlongs, her horns grow, and more fur begins to appear all over her chest and arms. It grows up from her waist, and down onto her arms, and starts to take over head hair, which becomes matted and loses its violet colour. Her entire size swells with muscles, causing any clothes to become several sizes too small. She does, however, have an opportunity to take these off (such as her breast plate) as this form takes two seconds to transform into. In this time she is a mutant half-person with a knobbly ugly face. Her height in this form is roughly 6ft 3inches, and her build is heavy and muscular.
Abilities:
•She keeps all passive abilities, as well as the ability to swing a sword as she still retains hands.
•Her speed remains the same, however she now gains 2x strength.
•Ability to use magic remains.
Enraged State:
Philomel becomes a fully formed massive goat, white and chestnut brown in colour with grey eyes. This beast stands roughly 7 foot to the shoulder and has many more muscles than one would expect. Much closer to a mountain goat than a domestic goat her body is entirely covered in fur, and she has bigger horns than perhaps might be necessary. The process of this transformation can take a single second of immense pain and can be done in the middle of movement, but during which she is pretty much not capable of anything but turning into a goat.
Abilities:
•Due to her change in anatomy Philomel loses any ability to wield a sword or other hand-held weapon.
•Magic remains, and natural talents, are increased:
Speed is same as per normal (6x) and strength is now 3x
•She is still, however, susceptible to any magical abilities.
•Horns are twice the size, but have no special ability.
•Weight is almost half a ton.
Familiars:
Familiar: Veridian - a fox-form earth-spirit.
Veridian is a fox-form earth-spirit who is Philomel's oldest friend and is a symbol of her connection to her goddess Drys. There is speculation grown recently that they share a bond on their souls, as if they were partners in spirit. He is lithe, gorgeous and very devoted to her. Because of his immortality he has been known to sacrifice himself for her. He does not have any endurance or healing bonuses, thus he is susceptible to most forms of attack, however he is extremely strong-willed. Veridian also has learnt how to read and write, and so is able to communicate to others using this.
Immortality:
Veridian is immortal, but when he dies he fades away, but then is immediately reborn back under the ash tree Philomel met him in Concordia Forest. So once dead in a battle he cannot return, unless they are battling relatively close to the tree.
Basic Ability - Bite:
Can be used in combat - his weapons include a single bite per post that is harsh and brutal, and capable of ripping out large chunks of skin and flesh, down to muscle, causing a major wound. His claws are more or less kept sharp and a scratch will cause a minor wound.
Bite of Flame:
Veridian now has the ability to bite with fire. This is down to the simple fact he has a tenth of a fire whisp inside of him. The flames, however, are not like a normal fire-breath - instead they are connected to his bite. Veridian releases a spew of flames from his mouth, and they are sent towards the victim. The flames then act as a second pair of jaws, immediately clamping around the victim's arm/area of damage. It does the same damage as his jaws, except that it causes a major burn also. The victim must be within ten feet, also, otherwise the flames disappate. Useable 5 times per thread.
Terribly Monstrous:
Veridian harbours a secret more terrifying than is suitable for small children. The Earth Spirit he calls his sister, Farragise Onosan, the white rabbit who is as mysterious as she is adorable, has within her the ruined, tortured soul of a demon who went insane a thousand years ago. In their most recent encounter, when Veridian found out that traditional history was missing much of the heroics of the Earth Spirits and thus decided they had to go to war against the mistaken scholars, she granted him part of this soul. Within Veridian now resides one tenth of a behemoth, something that in the beginnings of times roamed the world and slaughtered mercilessly. One time per battle he can call on this darker part of himself and transform into a monster. The monster form lasts around six posts in length, and will soon tire out. It grants him 5x his natural size, and also adds a fire element to each of his attacks. His jaws still cause major wounds, but will also cause major burns when it comes into contact with skin (essentially Bite of Flame at close range). Claw attacks will grant minor burns. His fur, also, singes on contact, and stands at 55 degrees C. Overall, where he walks, he will singe the earth - if he stands in one place for too long it will get hotter and may burst into flame if on such things as wood, ice will melt etc.
- Philomel is immune to Veridian's flames.
Familiar: Delath
Delath is a dragon, originally a baby black dragon who could fly about a metre and then fall, and burp tiny flames. He was not used for combat and bought back near level 4. Philomel bought him along with an amulet to make him an adult dragon, and by grace of her goddess has managed to gain the power enough to use this.
However, when Delath was granted adulthood, several things happened. First, he lost the ability to fly and his colour went quickly from dark black to a murky brown and green. His wings withered and fell away, and his whole form became something large and bulky and rock-like. Essentially he was consumed by the element of earth, and became that which is useful for Philomel to fight against the forces of the "dark".
Basic:
Delath stands at 7ft at the shoulder, and is roughly 30 ft in length. His scales are still somewhat weak due to his transformation, and are as tough as steel. He has a natural bite as a skill and no ability to breathe fire, but instead breathes vegetation.
He also has a mental link to Philomel, and though it is not as strong as Veridian's, for Delath is mostly independent, he will come at her call. He acts, though, at his own timing and will.
Burrowing:
Delath can bury under the ground at a speed of natural running for a regular being. He does this by digging with his huge forepaws and claws, and also by literally eating the soil etc around him. It is excreted via the natural way, passing straight through him. He can exist at a hundred metres below ground, and can appear at any moment. His entrance is noticeable as a small earthquake, at a rate of five metres below the earth. This gives a target half a second to notice him coming and react. This ability has no limit. He can eat any sort of material.
Breath of the Vegetation:
Three times per thread Delath can breathe on any material or being, and force plant matter upon it/them. Matters of vegetative state, beginning as small mould weeds and growing into vine weeds, will sprout over the proximity of the breath. It spans a metre in length and half a metre in diameter in the single first breath, but wind can easily carry the spores as can more force expelling from his lungs. There is a series of vegetative states, that grow more vicious and stronger with every passing moment. The vegetation is also not halted by the lack of surface in the air, but will literally grow in the air itself, without the need to be anchored to soil or ground. The spores continue to be blasted out until they reach their maximum limit (three seconds out of Delath's maw), at which time they suddenly bud, exploding with shape. They rain down a moss-like entity that looks something like a swarm of flies, however causes more pain. If a piece of the mossy fog lands on skin it will cause a moderate itchy rash not until nettle sting. The rash will not spread but remain on the body until healed away.
Familiar: Mao
Mao is a small, brown and white rabbit. After the finding of the crystal sword, the Rabbit, Philomel and her companions were summoned to a maginificent cave, wherein to defeat a tentacled ancient horror. It was during this escapade that Mao came into being, summoned from the will of the Rabbit sword. It transpired that the giant magical rabbit beast that Philomel slew to gain the sword, had been fertile at the time of her death - the product of which became the small white rabbit Mao. Mao has slowly been learning words, such as 'food' and 'fox' but there are majorly for recongisable purposes, she communicates instead through feelings. She can also bite at a natural rate (draw blood) and can naturally dig at the rate of a normal rabbit.
Big:
Mao can grow in size to be a rabbit who stands at 4ft at the shoulder. She has no special abilities other than her natural bite. She used to be able to copy other's abilities, but after Philomel used her own Enraged State on her so long Mao can only do this. Mao likes to be a big rabbit and can turn big once a thread. She will usually do so if an opportunity allows it.
Amendum: Mao CANNOT use this ability in combat. Neither can she bite or attack. She can only sit there and watch and be a pretty rabbit. At best she can be a distraction.
Equipment:
For all links, see update for level 9.
Amour as follows:
Young dragonscale pauldron. Obtained here.
Young dragonscale breastplate, that covers breasts, back and neck, with titanium chainmail to protect the belly and lower back. Obtained here.
Titanium bracers, covering the forearms. Obtained here.
Skull shaped helmet for Veridian.
Weapons:
Nameless: A hald and a half mythril sword
One keris dagger, nicknamed the Lover, upgraded to plynt. It has a tinderbox and a trigger in the hilt to set the blade alight when desired.
Crossbow, made of yew. Comes with a dozen iron bolts.
Temptress: A magim beast leather riding crop with calli glass inserted into the keeper at the end.
Refills: Small vials of Calli powder that have been ground into a fine power and mixed with treated (oderless) troll fat as a sticking agent. When applied to a weapon they cause any cuts or broken skin to be extremely painful. Each vial is single use, good for a few cuts.
Special:
The Rabbit: - obtained here - ABILITIES HERE CURRENTLY LOCKED. ONLY SWORD CAN BE USED AS A BASIC STEEL WEAPON.
Mao, the rabbit blade, is one of the twelve zodiac crystal swords. The blade is pure ivory and the hilt a bright green. Mao’s element is a sprouting plant. The weapon is a sword composed of a strange crystal the strength of mythril. Mao has two magical effects:
Kick – Green vines burst from the sword and wrap around the legs of the wielder. The vines are as strong as steel, and while they offer some protection, that is not their main function. Using the amazing tensile strength of the vines the user can kick and jump with tremendous force. A kick can smash steel with ease, while a jump can send her or him flying through the air two dozen meters. The vines may be summoned for a combined three posts.
Swarm - From the tip of the blade erupts a continuous swarm of rabbits made of moss. Once they have swarmed over everything for twenty metres in the direction they were cast they break apart and dozens of small vines burst from each one link them together. The resulting mass of plant matter is as strong as steel. Any unfortunate caught within will have a hard time escaping. (two uses)
Other:
A three-inch wide glass vial that is fully sealable and on a steel chain. Usually worn around the neck it is made to carry dirt so that Philomel has some even when on water or a place she cannot get earth from.
A lovely tricorn hat, with "Renegade" stitched in the corner.
Enough changes of clothes for a few occaisions a whore might need them for (dresses, blouses and a couple of corsets).
About a week worth of food when travelling.
Blankets.
Two leather saddle bags.
Dragon Amulet; Capable of turning a baby dragon into a full-sized dragon, at a later level. Obtained hither. Kept in a small lether pouch in Philomel's cabin or tucked into her bustier/corset. - NOW USED TO CREATE DELATH
Mage's Key: A key obtained from Vaeron. It is capable of opening any lock, magical or normal, with magical spells going to level 4.
Ring: A ring that is silver in colour and damascus in strength, big enough to fit just on Philomel's little finger. It has a gem inside that when it is touched to any other flesh it has the ability to summon, direct to Philomel's side, any of her companions. Distance is limited to a few miles, and it is useable once per hour.
Earring: An earring that allows for Philomel to connect the thoughts of what she hears from Veridian and Delath and Mao and feels from them (basic emotions only) to another. The other must be willing, but it will allow them to be able to come into the group of Philomel etc. It allows for up to two people to be joined in, and is a simple cheap metal.
Latter two obtained here.
Ship:
Called the Fiesty Fox. Actually owned by Malachi, the pirate king, Philomel is the captain of this ship on permanent loan until she can afford to buy it. Wiki page is available. - Got from involvement with the Black Sails Armada. Never officially given as spoils since it is owned by Malachi.
History:
In the process of going back and rewriting it all.