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Thread: The Good Hunter

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  1. #1
    Senior Member

    EXP: 7,350, Level: 3
    Level completed: 59%, EXP required for next Level: 1,650
    Level completed: 59%,
    EXP required for next Level: 1,650


    The Huntsman's Avatar

    GP
    1,069

    Name
    Fil'ayn Kiljarden
    Age
    87
    Race
    Drow
    Gender
    Male
    Location
    Alerar

    The Good Hunter

    Name: Fil'ayn Anasari
    Nickname/Alias: The Huntsman, the Good Hunter
    Age: 87 years old (appears late twenties)
    Race: Drow
    Height: 6'4"
    Weight: 200lbs
    Occupation: Hunter, mercenary.
    Personality: Calm, collected - blood thirsty, devoted.
    Trait: Blood Lust: When soaked in the blood of his prey, The Huntsman becomes more sadistic, and his blood thirsty side is unleashed - ware the blood-soaked Hunter, for there is nothing kind or gentle in him at those times.
    History: Fil'ayn is a hunter from Alerar - one of those dedicated to exterminating the dangerous beasts that plague the land, threatening the cities. He follows in a family tradition for this - his father and mother were both Hunters, and he seeks to live up to their legacy. He also wishes to provide a good example for his younger siblings, who have only just begin their Hunter training. Like most of his family, he does not use his birth name while working - only introducing himself as the Huntsman, or the Good Hunter.

    The Good Hunter seeks to prove himself. Not only will he use any tools available - even magic, normally shunned by the Drow - he has also volunteered to be a test subject for an experimental serum, meant to enhance his physical capabilities, to let give him the means to fight even the most dangerous of prey. The serum is still settling in his body, and not all of its effects have been made apparent...

    Appearance:
    The Good Hunter physically appears to be a typical specimen of the Drow race. Tall and lithe, with coal-black skin with purpled hues to it. His white hair is cut short, and usually remains tucked underneath the tricorn cap that he wears. He wears a black leather cowl that when pulled up covers his face and nose, and black reflective glasses that shade his eyes.

    His attire closely resembles modern Aleraran attire, high boots, leather trousers, a waist coat and long sleeved dark shirts - and a coat that sweeps the floor. All attire seems slightly glossy - an effect of a treatment that Hunters give their clothes in order to make it easier to whick blood off of themselves after killing prey.

    Skills:

    A Hunter's Training:
    The Huntsman has spent decades training in his family craft, preparing to hunt beasts and protect civilization from them. He has trained in a variety of topics to prepare for this duty, and devotes himself even now to furthering his skills and his knowledge.
    • Combat Training: The Huntsman has trained for a long, long time, learning to use a variety of weapons to suit a number of tasks. While he can use many, his preferred weapon is a self-created 'saw-spear'. Skill level: Expert
    • Creature Identification: Hunters receive training to identify many kinds of non-sentient beasts that plague the land. Not just identification, but also training on how best to fight the beasts.
    • Parts Harvesting: Waste not, want not. Hunters on own what is usable and what isn't, and what can be used from the prey they slay.
    • Maintenance: While a Hunter can fight unarmed, they are at their most deadly when wielding the tools of their trade. To further this, Hunters are required to know how to perform maintenance on their weapons and armor, to keep them in good repair.


    Abilities:
    A Strange Serum: Gestation
    An experimental, untested serum that the Huntsman volunteered to be a trial subject for. He was told, that if successful, it would make him capable of standing against even the worst monsters that the world holds. He accepted almost before the explanation had been finished.
    • Regenerative State: The Serum has enhanced the Hunter's ability to recover from wounds. At the cost of a highly increased metabolism, his body is able to heal most minor or moderate injuries after three hours of rest.
    • Preternatural Reflexes The Huntsman's reflexes have been increased to twice that of a normal Drow.
    • Brutal Strength::The Huntsman's Strength has been increased to two and a half times that of a normal Drow.



    Equipment/Weapons:
    Hunter's Saw Spear:
    The Huntsman's primary weapon. A rough oak shaft of approximately a foot and a half, wrapped up in rough linen that has long since been soaked and stained red. The *damascus* blade of the spear looks like a monstrously large fang - half a foot wide at the base, curving just slightly down into a point. The blade itself is two and a half feet long, giving a total from end to end of five feet of length. On both sides of the blade are a series of sharp, jagged 'teeth' meant to slice and rip when it strikes. However, it does not seem this long at first. This is 'trick-weapon' and has a mechanism that allows it to shift between two states.
    State One: Reserved
    The primary state that the Good Hunter carries his weapon in. In this state, the weapon is folded in half where the blade and the haft meet, so that the blade curves back down along the haft. There is just enough room between the teeth of the weapon on the inner edge, and the cloth-wrapped handle, for the Huntsman to safely grip the handle without injuring himself. This state is meant to be easily carried, and can hang from a hook on the Huntsman's back with ease. Fast, light strikes are the trademark of this state.
    State Two: Aggressive:
    The second state of the Huntsman's Saw-Spear. In this form, it more accurately lives up to its name of 'spear' - the mechanism is triggered, deploying the blade to full extension. Now both hands can grip the shaft of the weapon, allowing more force to be delivered. In this state, brutal thrusts pierce a foe, and the jagged teeth rip the flesh, and slices can be struck with both sides as well.
    Vampiric Edge:
    An enchantment that the Huntsman had grafted to the Saw-Spear that he had crafted. Wounds dealt with this weapon steal life force from their victim, and replenish the Hunter's own. The effect is not strong, and it takes three blows to heal even a light wound. This effect works for whoever is currently wielding the Saw-Spear.

    Tools of the Trade:
    An assortment of miscellaneous small tools that the Hunter has gathered over his training. Most are focused on survival techniques, but a few can be used in combat if necessary.
    Stakes: A small collection of sharpened stakes, strapped to the Huntsman's chest for ease of access. One of his few combat tools. Each stake is approximately six inches long, with a flared base and a honed point - meant to be driven into flesh and pin a target. He currently possesses six iron stakes, and six yew stakes.
    Mortar and Pestle: A simple mortar and pestle, used by the Huntsman to grind up ingredients that he scavenges.


    I understand that the Saw-Spear will require money deducted from my starting amount. If necessary, I will also convert AP into GP to pay for it, and the stakes if required.
    Last edited by The Huntsman; 12-18-2017 at 08:59 AM.

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