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Thread: The Bazaar: FAQ

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  1. #1
    Let Them Sing

    EXP: 155,108, Level: 17
    Level completed: 18%, EXP required for next Level: 14,892
    Level completed: 18%,
    EXP required for next Level: 14,892


    Shinsou Vaan Osiris's Avatar

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    Shinsou Vaan Osiris
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    What are the basic materials I can use?

    The Bazaar sells all substances found on the real world, with properties similar to the materials found in the real world. For the sake of simplicity, we assume that certain metallurgical processes -- such as the Bessemer process for steel -- are available on Althanas. Certain other processes, though, like those required for the construction of carbon nanorods, are definitely beyond Althanas's technological level. This does not mean you can't purchase such rarities -- there are many strange things in Althanas where other worlds interact in strange ways. But anything going beyond "normal" Althanas technology will be quite expensive.

    Metals, Woods and Stone

    Metals and woods are ordered a bit differently from other materials. Since these are widely used on Althanas, we group them into rough "tiers," ordered from weakest to strongest.

    Metals


    These first four tiers are considered "special" real-world metals, and are thus listed as being off of the normal tier list.

    1. Gold: It is that soft, yellow metal that we have all come to know and love. It is expensive, though not necessarily good for a weapon.
    2. Silver: It is the same gray metal that is found in our world. Like gold, it is expensive without being effective. Most useful for use against lycanthropes or use in holy symbols.
    3. Copper: It is a soft, red metal. Though harder than silver, it still does not make an effective weapon. Unlike silver and gold, though, it is actually as inexpensive as it's usefulness would suggest.
    4. Bronze: Though harder than copper, and more useful, it is in the same boat: weaker and cheaper than iron.


    The following are metals that fit into the tier system.

    1. Iron: The simplest material, and yet still with a degree of strength, iron weapons can serve an adventurer with need.
    2. Steel: Providing a bit more strength than iron, steel also costs a bit more. Many an adventurer, including the great Devon Starslayer, used nothing more than a simple steel sword.
    3. Plynt: A green metal that absorbs liquid easily due to some unknown property. Plynt is naturally flammable, and after burning for a while will be almost entirely consumed.
    4. Damascus: Magic imbues into this light gray metal easily, but at the same time damascus provides little resistance to magical attacks.
    5. Dehlar: Very heavy, Dehlar is extraordinarily magic-resistant. It does not imbue well, however, and its high weight means only the strongest can carry it.
    6. Delyn: An alloy of Dehlar and Damascus that is a blend of both magic-resistance and magic-imbuing potential. It is a good all-around material for many weapons. However it tends to release its stored energy explosively when broken by a significantly stronger material.
    7. Titanium: Titanium is extremely resistant to fire and explosive impact and is used in the finest gunpowder weapons of the Alerarians. Due to the difficulty in creating this alloy given normal metallurgy on Althanas, it is hard to find this material in large enough quantities for large weaponry and armor.
    8. Mythril: Mythril is exceedingly strong and light. When unenchanted, it is weak to magical assault, but when enchanted to its threshold it will repel magical assault. A white metal, it is excellent for swords and other precision weaponry.
    9. Prevalida: Although stronger than mythril, this blue metal is slightly heavier than Delyn. Prevalida is both resistant to magical attacks and capable of channeling the magic of its wielder to new heights.


    Woods

    The rules regarding real-world metals also apply to wood.

    1. Oak: The staff-wielding adventurer's basic wood, this material is sturdy, lightweight, and widely available.
    2. Yew: A favorite wood of Raiaeran bowyers, this flexible yet sturdy wood is a perfect choice for a stout longbow or a more flexible quarterstaff.
    3. Cyper: These trees grow close together. They are about man-height and thin, and people have been known to uproot them for a staff. Lightweight and sturdy, Cyper is perhaps too short for a full quarterstaff, but make excellent arrows.
    4. Trakym: Flexible to a fault, trakym's springiness makes it too weak to give a good draw on a bow and too yielding for a staff. However, it has one great benefit: it resists magic well. Although good for virtually nothing else, a trakym-lined piece of armor or shield is much more resistant to magical assault.
    5. Eklan: This wood grows gray with age, while younger trees have a reddish brown tint. Eklan makes an excellent wood for light helmets and shields. Unfortunately, it does not cleave well, meaning it does not maintain a straight line for use in shafts, arrows, or staves.
    6. Akashima redwood: Named after its place of origin, this beautiful crimson wood is very strong and difficult to break, making it an extremely good wood for quarterstaffs or arrowshafts. Redwood arrowshafts are thick, though, and can be burdensome to carry in large quantities.
    7. Rywan: Rywan trees grow very tall and very wide. Rywan is too inflexible for a bow, but makes an excellent rod for one-handed shafted weapons such as hatchets or tomahawks. A heavier wood, it is unsuitable for arrows, as its weight throws off an arrow�s flight. Rywan tends to splinter after too much stress.
    8. Talymer: A light, waxy, and shiny wood, talymer is perfect for larger longbows, as it requires intense strength to pull the bowstring and can send an arrow straight through full plate mail at 200 feet. Although such bows take longer to draw and expend energy quickly, they pack a very real, very powerful punch.
    9. Ulder: Dark brown in color, ulder is the best wood for regular-sized bows and horsebows. It gives a moderately powerful draw, and can therefore be drawn from horseback, and it does not require intense strength to pull the string. Where talymer gives power, ulder gives mobility and precision.
    10. Liviol: Liviol wood is the product of trees spending centuries in magically saturated grounds. Modern Liviol comes in colors ranging from deep blue to royal purple. This wood, depending on what wood it originally spawned from, serve to enhance the normal properties of the wood with new potency; Trakym Liviol, for instance, resists magic with extraordinary power. Liviol is most often found in the Warded Wood of Salvar; the difficulty in getting to the Warded Wood, however, renders it quite pricy. It is also located deep within Raiaera's Red Forest, but no sane lumberjack goes there.

    Stone:

    Stone is a new resource as of the Althanas Day 2019, mainly created by Philomel.

    1. Semi-precious stones (real world): All stones that do not appear in the list at Precious Stones. These have no magical applications and exist mostly because of their beauty.
    2. Flint: a simple, breakable stone. It can be used, however, to make simple daggers and weapons that equates to the strength of iron. Also if two pieces of flint are struck together they produce sparks which can be used for fire.
    3. Flecked Flint: contains all the good qualities of flint, aside from is a little stronger. Can make teir 2 strength weapons and it's fire is lighter, without smoke even if on damp firewood.
    4. Granite: A basic building material, similar to brick. It is non-magical but can be used to make walls, houses and so on. It has been known to be used in small quantities for durable buttons.
    5. Moonstone and Sunstone: These two stones are available for magical use and come as either a milky white (moonstone) or a hot red (sunstone). They can be used as foci - points at which to channel energy through in order to make a blast more stable. They do not add any more strength, damage, duration etc to a magical attack, but rather give it a more precise target. These are rare so are generally not used for weapons, unless daggers.
    6. Precious stones (real world): Emerald, sapphire, Ruby, Amber, Amythest, Bloodstone, Carnelian, Onyx, Citrine, Agate, Garnet, Hematite, Pearl, Peridot, Quartz and Topaz. these stones are basic enchantment stones, in which to put any sort of spell, although only one spell per stone. They are basic in strength and can be polished, cut, etc to fit into a sort of bracelet and so on. They are not useful for any sort of weapon however as will splinter if tried, and are rare.
    7. Sparsite: a grey, black or deep purple stone that is found in jungles and swamps. It is a strong stone that is similar to flint in that it can be used to make weapons. It can also be enchanted, though there is some speculation that over time the enchantment will wear off, but this is largely untested. This is why it is commonly used for cheap enchantments that are usually only to be used for this purpose.
    8. Thunderstone: Originally discovered and used by lightening mages, thunderstone is a relatively common stone, but only powerful when enchanted, thunderstones are made far under the sea, and can be found on shores. They come in a variety of shades, but always have a matt finish to them. Each piece can hold a single enchantment but they are favoured for their variety. They can be easily made into any form, and only gain their strength and durability when enchanted, otherwise they are similar to flint.
    9. Marbled Granite: this material comes from the deepest fire lakes and swamps of the Tular Plains. Unlike it's cousin granite, which is commonly used in architecture, granite has been refined by time and circumstance. It is pure jet black, without any blemishes, and when enchanted it makes the object immune to any magical effects. It is often used in high security doors, but because of its rarity costs a lot of money. It can also not be made to be larger than 3 pieces, so is a popular choice for daggers and so on.
    10. Diamond: one of the strongest substances known to man, and extremely adaptable. It is almost indestructible, only the strongest of magical blasts can break it, materials such as adamantine or indeed itself, and it is usually crafted by diamond tools.
    11. Crystal Diamond: crystal diamond, also known as black diamond but not to be confused with the metal, is a form of diamond forged in particularly hot temperatures. Like it's cousin it is one of the strongest substances known to man, and extremely adaptable, and almost indestructible. Unlike diamond, however, it is not able to be enchanted, and actively resists magic. Because of this, however, it can be used to block magic and magical effects in similar prevalida.


    Hide, Bone, and Cloth

    The hide, bone, and cloth tiers owe their existence to the hard work of a former moderator, Ithermoss. They are as follows.

    Hides

    1. Hide: Shaved, dried, callused flesh taken from any mammal (i.e. deer, moose, wombat, anything else with hair). Tougher creatures will have better quality than a deer or elk. Usually brown to pink in hue. Minimal resistance to piercing.
    2. Pelt: Dried flesh (with fur) taken from any mammal. Color varies. Provides resistance against cold and bare minimal resistance against blunt trauma. Tougher creatures will have better quality than a deer or elk.
    3. Leather: The hardened, hairless hide of any commonplace animal, prepared by a specialized tanning process. Colors depend on the dye/polish/oils used. Minimal resistance against slashes and piercing.
    4. Magim Beast Hide/Leather: Best suited against light blades, this hide can form cloth and leather armors. Magim Beast Leather is a bit more expensive and provides a bit more protection. These hides and leathers provide excellent heat resistance.
    5. Arctic Hide: Found in Salvar's northernmost wastes, arctic beasts are tougher and hardier than most normal animals, and resist damage much more strongly than most.
    6. Arctic Pelt: In addition to having tough skin, the thick hair of an arctic beast will keep those who wear their pelts warm.
    7. Arctic Leather: Although you will lose a bit of warmth by stripping off the hair, tanning an arctic hide or arctic pelt will give it great resistance to both slashing and stabbing. Although not as strong as steel by any means, arctic leather is far lighter than even the lightest mythril cuirass.
    8. Drakescale: Layered, plate-like slats overlap to create a flexible armor for these smaller relatives of dragons. The wide plates from a drake's back are most commonly used. Best suited against light blades.
    9. Young Dragonscale: The layered armor taken from the scaly hide of a fire dragon. Pigment depends on the race and gender of the donated scales' original owner. These scales are broader and much stiffer than conventional scales. They provide average resistance against slashes. Elemental resistance, if any depends on the dragon's "element." Remember, young is a relative term and the average 'young' dragon is still just as formidable as a level 8 character.
    10. Sea Serpent Scale: Layered armor taken from the scaly hide of a sea-serpent. Pigment depends on the race, gender, and depths from which the monster was taken. These scales are finely knitted together, much like snake's scales. They provide increased resistance against cold, and resistance against piercing.

  2. #2
    Let Them Sing

    EXP: 155,108, Level: 17
    Level completed: 18%, EXP required for next Level: 14,892
    Level completed: 18%,
    EXP required for next Level: 14,892


    Shinsou Vaan Osiris's Avatar

    GP
    7,753

    Name
    Shinsou Vaan Osiris
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    34
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    Telgradian
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    Are there any extra-special materials on Althanas?

    1. Yes! However, these materials cannot be obtained from the bazaar - they must be quested for. Here is a list of those materials:

    Adamantine-- no normal substance can harm adamantine, cause it to lose shape or edge, and among "abnormal" substances the only one known to even pose a threat to adamantine is icemold (see below). Adamantine appears as either a tan stony substance or a steely metallic substance, although different ancient weapons-mages and craftsmen often "signed" their creations with special tinges or colors. Adamantine items are relics from a time before and during the Wars of the Tap, and can only be made by a mage using the entire Eternal Tap. As such, no adamantine items have been made since the end of those wars. Based on ancient texts, the only known method of creating adamantine suggests that it is an alloy, as it describes a process by which mythril and prevalida ores are melted together over a fire stoked by liviol wood and kindled on a bed of Njalian Spidersilk; the entire thing must, of course, be presided over by a mage feeding the power of the Eternal Tap into the mixture. There may still be other means, altogether unknown, of crafting adamantine, but anyone who discovers such a method is bound to keep it a dead secret in order to maintain the high price of what they create.

    Ancient Dragonscale, Dragonbone, and Dragonhorn--these materials are similar to the varieties found in the basic tier list; the difference is in the age of the dragon they are taken from. Wearing something from an ancient dragon not only offers substantial protection from the types of elements opposite the dragon's original element, but they also enhance and promote the latent power of their wearer in the element with which the dragon was akin. These are the oldest and most powerful dragons; almost anyone should be changing their underwear after seeing one of these. Very few people will be going out of their way to find these things to make stuff out of them: you�ll have to do it yourself.

    Dragon Stones -- said to be two dark rocks that lie at the seat of a dragons throat and grow over time. These rocks are said to be the source of the most powerful dragon fires, ice blasts and other elemental breaths. They are diamond in hardness and so rare some say that they do not exist at all. Some researchers suggest that they usually are absorbed by the dragon when they die, or that there are various ways of making the attacks. They can hold the major powerful of enchantments and it is said when they are struck together they produce the most brilliant of elemental effects that are extremely powerful. The colour is effected by the colour of the dragon in life and follows the ancient dragonscale ideas: e.g. Red will make fire, grey/white ice etc.

    Haidian Demonhide--the stripped flesh cut from Haidian demons, this material is a marvelous mixture of scale and flesh. It provides good resistance against heat, and when properly treated it provides superb resistance against slashing attacks. Due to the fact that Haidia looks very unkindly on its citizens being hunted for their skin, bans have been placed on the material in all nations. Furthermore, most remaining craftworks of this material were made from trophies taken during the Demon War over 2000 years ago. So, as with adamantine, anyone who has one is going to keep it. Furthermore, anyone who is an expert in crafting demonskin is either not going to admit it or is in jail for violating national law. So if you can find someone, you're a lucky devil. But you might be careful wearing it; if anyone knows what it is you could be in trouble.

    Gorian'fel Hide-- in great quantities, the gray hide can disrupt the holder's mental function, cause headaches, and perhaps even induce mental illness. A small amount, however, can simply be helpful in scrambling telekinetic and telepathic intrusion. A favorite of spies, savants, and mentalists, the material also blocks the use of telekinetics and telepathic skills by the wearer. Not really serving as any protection other than for those who feel that their knowledge isn't safe - even in their own heads! Gorian'fel are nocturnal, and rarely come out of their underground dwellings; furthermore, their rarity makes it nearly impossible to find this skin in the Bazaar.

    Root Walker Husk--the bark from moving trees of the various Althanian forests, is quite difficult to come across. Coloration usually is limited to brown and dark green. Root Walkers are hard to enrage, but are very dangerous creatures when provoked. Their bark properties similar to the wood they originally spring from, in addition to excellent protection against blunt trauma and piercing. Due to the danger required for obtaining these and the fact that many people regard the Root Walkers as sentient beings with the same rights as other creatures, they are not offered for general sale in the Bazaars.

    Kiramaini-- small glass beads or pearls, perfectly spherical, that form naturally on certain sacred sands of the central deserts of Fallien. Coming in a myriad of natural colors, these are often used for jewelry or magical enchantment. Extraordinarily rare, this magically-aligned glass is considered sacred by the Fallien, who do not like it leaving their land. They guard it religiously, and will often attack those who wear it without permission.

    Icemold--thought to be some sort of weird version of adamantine, icemold is totally unbreakable, and is the only known substance that can cleave adamantine. However, it comes with a catch; weapons of icemold appear to have an extremely limited period of use. Once they pierce flesh or cut adamantine, they melt away like ice after around five to ten seconds. If you own an icemold weapon, do not waste it; strike hard and fast, and make sure your aim is true. There is thought to be one, perhaps two people hiding in Salvar who still know the secret of its making, but if they actually exist only the wisest know of it. And if they exist, they don't sell their wares on the common market.

    Njalian Spidersilk--the Njalian magi, undead wood elven/spider hybrids with a voracious appetite for the living, would sooner tear off all eight of their legs than let someone get at their silk. Their ability to melt into the shadows makes them a hard target to spot. Their silk is totally impervious to slashing and piercing attacks from normal weaponry. Vulnerable to fire, this valuable material should be kept away from heat at all costs. This silk is so strong that one strand can support almost 250 pounds. It is extremely rare in the Bazaar: nearly every fool who sets out to seek the substance for sale winds up dead, deranged, or worse.

    These are our "Althanas Canon" special materials. This does not exhaust the list by any means; nor is this necessarily the last word on the subject of special materials. Feel free to invent your own materials and creatures, quest for their hides or eyes or livers, and even submit them for addition into the Althanas Canon!

  3. #3
    Let Them Sing

    EXP: 155,108, Level: 17
    Level completed: 18%, EXP required for next Level: 14,892
    Level completed: 18%,
    EXP required for next Level: 14,892


    Shinsou Vaan Osiris's Avatar

    GP
    7,753

    Name
    Shinsou Vaan Osiris
    Age
    34
    Race
    Telgradian
    Gender
    Male
    Location
    Corone

    View Profile

    Is haggling allowed?

    Haggling is allowed if the player decides to write out their transaction.

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