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  1. #1
    Junior Member


    Voice's Avatar

    GP
    0

    Name
    The Voice
    Location
    Corone
    Have put some thought into a revision as realise this would cause a great deal of headaches for the moderators if I kept changing the attributes each time so have came up with the following revision.

    2) Power Bargain – Voice is a magical item which seeks more power for its own purpose. It will grant power to its user in times of need if granted something of equal or greater value. The power granted will correlate directly to the value of the trade, the situation and the overall will of the weapon.

    Currently the weapon is somewhat drained and needs either to draw upon someone with strong magical ability or the more readily available life force of others; this can be in the form of emotions, blood or even their life itself. As time progresses, Voice will regain strength and the amount of power he can offer (and take) will increase.

    Example: At the current moment Voice can do the following:

    1)
    Gift: 1.25x Strength or increase by 1/4 of current level
    Cost: Hightened state of emotion (usually Anger) leaving the user drained after. Progressing into 'Light Wounds' longer this is used [after 3 posts] - (each time this ability is used to land a hit / attempt a hit a new wound will open).

    One this has been gifted Voice can offer the following:

    2)
    Gift: 1.5x Strength or increase by 1/2 of current level
    Cost: Increased state of emotion, rationality decreased and more open to suggestion from Voice.
    Progressing into 'Moderate Wounds' [after 1 post] - (will need cured within 6 posts following or will result in passing out from blood loss and if not cured potential death).

    One this has been gifted Voice can offer the following:

    3)
    Gift: 2x Strength or double current level
    Cost: Incomprehensible Rage - very little rational thought, will predominantly just aim for a target in a last ditch effort, may follow only very basic suggestions from Voice, generating 'Major Wounds' on the user each continued attack - (will need cured within 2 posts following or will result in passing out from blood loss and if not cured quickly potential death).

    (May add a 4th in future levels but this would result in fatal wounds and the user would ALWAYS die).

    To clarify the damage will be done to the user if the hit lands or not, they will just be granted the additional strength they require for the attempt - irrespective of their skill at wielding. The weapon is fickle that way.

    Please advise if this would be acceptable ?
    Last edited by Voice; 09-20-2017 at 06:37 PM.

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