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  1. #3
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    EXP: 5,071, Level: 3
    Level completed: 2%, EXP required for next Level: 3,929
    Level completed: 2%,
    EXP required for next Level: 3,929


    The Crooked Knight's Avatar

    GP
    676

    Name
    Sketch
    Location
    Corone
    Sketch was sure that what ever side effects were present, Sketch wouldn't care. He'd not had a good night sleep in months. "I think that one of the first two would work perfectly. Thank you Nevin," Sketch gave his friend a deep bow. "I'll report back after trying the first one, and we'll see what we need to do from there."

    Sketch took the first bottle. He genuinely looked forward to having a good night's rest, of this worked out well, Nevin would have Sketch as a constant customer.

    Sketch was certain that whatever problems that Sketch encountered, that the alchemist could solve them, even ones that resulted from his particular condition. The young man had skills that most doctors would envy, and at such a young age that it made Sketch extremely curious about where he'd be in 10 years.

    Sketch and Nevin had set up a bench in a corner of Sketch's room at the inn to test out the potions. Nevin knew how to monitor Sketch, and at which time he'd be approaching deep sleep. The storyteller knew he was a magnet for the Grym, something about his powers not only allowed him to summon them, but also made him naturally draw the wild Grym to his dreams. He hoped that blocking them out while he slept wouldn't effect his ability to summon the Nightmares.

    "So tell me, Sir Nevin, Now that we have that problem reasonably well in hand, let me ask about the conditions we need for that weapon you'd spoken of. You say you'd need my to have a Grym present? Is there anyplace in particular you'd like me to do it? and is there any specific size or other qualification for the subject in question? I can get very specific if you need particular conditions. And do not be alarmed, it won't cause you any harm, I'll keep it docile."

    Sketch wanted to reassure his friend that he was in no danger from his abilities, normally people didn't get much exposure to a Grym, that's why they tended to spawn a legend. It was the whole point of the Nightmares, the more widespread the legends of a particular Grym, the more powerful the Grym became. While he'd never made any real attempt to hide his power, he'd never wanted to cause a panic, and he wasn't sure how the townsfolk would react to the monsters, or how they'd affect the experiments or potions that Nevin had going on in his shop.
    Last edited by The Crooked Knight; 10-17-2017 at 08:20 PM.

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