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Thread: Gisela Open Registration

  1. #31
    Member
    EXP: 12,177, Level: 4
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    Level completed: 64%,
    EXP required for next level: 1,823
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    Alyssa Snow's Avatar

    Name
    Alyssa Dianne Snow
    Age
    20
    Race
    Homunculus
    Gender
    Female
    Hair Color
    Platinum Blonde
    Eye Color
    Pale Blue-Green
    Build
    5'6"/125lbs
    Job
    Empress of the Tarot Hierarchy

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    Registered: The Tarot Hierarchy

    Details soon to follow.

  2. #32
    Member
    EXP: 660, Level: 1
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    Level completed: 33%,
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    390


    Name
    Eli (the) Butcher
    Age
    Currently 28. In total around 15,000-16,000
    Race
    Human
    Gender
    Male
    Hair Color
    Brown
    Eye Color
    Green
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    6' 5" 245 lb.
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    Butcher

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    The White Hand

    Registered

    Details to follow.

  3. #33
    Member
    EXP: 590, Level: 1
    Level completed: 30%, EXP required for next level: 1,410
    Level completed: 30%,
    EXP required for next level: 1,410
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    3,795
    Elthas_Belthasar's Avatar

    Name
    Elthas Belthasar
    Age
    Appears in his early youth.(Immortal)
    Race
    Forest Elf
    Gender
    Male
    Hair Color
    Platinum
    Eye Color
    Blue
    Build
    6'3"/200 lbs.
    Job
    Adventurer Folks.

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    (Registered, what the Haidia! :P Let me know if I did this correct. According to my bad math, it should be EXACTLY 10,000 Units.)

    Name of The Army: Sons of Ruild

    The sons of Ellronder gathered with their Elven weapons, and they had a leader with them. His name was Elthas.

    Heroes of Olde:

    1-Shade of Seth Terrentius.
    Equipment. Gentleman's Suit. (Black "Tuxedo" style suit cut in Radasanthi style) Unarmed, but has a supernatural touch.


    1-Spectral Touch. As a Shade of the Antifirmanent made manifest, Seth can "touch" opponents with the metaphysical form of his namesakes. When this touch occurs, there is a chance that the target can be nearly paralyzed with fear. If the target is fully held in a Spectral Touch, Seth may use his power to finish the target off in a very horrible way.

    2-Spontaneous Combustion. From time to time, Seth can focus his power on weakened units. This ability cause the target to suddenly swirl up in a burst of violent flames from within. The flames burn the target alive and causes the target to explode in a horrible mass of flesh and armor. Nearby units are potentially affected by this power. Can only occur on otherwise weakened units. Can only happen once per turn. The potency of the flames depends on how long Seth focuses during each interval of attack.

    3-Supernatural Charm. When encountering units of the opposite sex, there is a chance (20% if you gotta be specific about this :P ) that Seth will temporarily charm the target. The effect is entirely phantasmal in nature. The effect allows Seth to command the target in such a way that they will act in Seth's favor. Typically at their own destruction and undoing. Seth CANNOT command a target to kill themselves entirely. HOWEVER, he can make targets attack their own allies.

    2-(Prophet) Nenkulor Shima A prophet of The Apocalypse. Nankular is uniquely gifted in that he can see the intentions and plans of The Thaynehood. This appears as threads to him. Each thread having a different colour and attributes associated with it. Depending on how the thread unfolds, Nenkulor is able to profit off the event that happens as a result. Nenkulor uses his power in perverse and often corrupt ways, usually for greed and self profit.

    Equipment. Prophet Robes. (Made of an elegant wool like material, and well decorated with the markings of the Prophets of the Apocalypse. Think: Sydney Lostarot from Vagrant Story.) Liviol Wood Staff augmented with various runes of the Apocalypse.

    1-Sight Beyond Sight. Nenkulor is capable of seeing the future in short bursts. This makes him an extremely dangerous Prophet. Because of this, he can see into the hearts and souls of Men and Women, and look deep into their character to find exploits and weaknesses. Nenkulor does not necessarily defeat those around him, but he USES the people around him as a Prophet of the Apocalypse. With this Sight Nenkulor can see more than most men. This is a passive effect, but he must focus to see one future at a time.

    2-Strands of N'Jal. This is one of the Threads of Fate. N'Jal has touched and corrupted countless lives in her tenure. Nenkulor has seen her POSSIBLE demise, but still uses her power for his own advantage and gain. In this way, Nenkulor has learned to manipulate vast reserves of Prime Darkness. He can launch blasts of pure Darkness to burn foes, or to cut. The energy is taxing however...

    3-Strands of The All Thayne. This is one of the Threads of Fate. The All Thayne has touched and enlightened many lives in his tenure. Nenkulor has seen one POSSIBLE rebirth of The All Thayne. However, he has learned to use even the Thaynehood as his playthings. Using the Prime Light, Nenkulor can heal himself or otherwise heal other injured units. Specifically the leader of the army, Elthas Belthasar. Also, Nenkulor may use the Prime Light to attack with bolts of energy or other manipulations of the light.


    3-Endryk Bellphagor. A highly skilled soldier defending the Elves of Ruild. He belongs to Clan Bellphagor who represents cousins of Elthas Blethasar. Endryk volunteered to assist Elthas with his army. Endryk is very brave and loyal friend, and he is willing to assist Elthas to the end. Endryk is one of Elthas's childhood friends.

    Equipment-Titanium Curved Sword. Elegant Leather Armor.

    1-Inspired Loyalty-Because of the bonds of friendship with Elthas, Endryk is very VERY loyal. The loyalty is visible with his troops as well, and Endryk can command and inspire the troops around him. Including Elthas. Endryk uses either a Horn or powerful words/actions to lead the armies of Ruild.

    2-Brutal Strikes. Using his weapon, Endryk may enhance his strength to supernatural heights. He can deal out 50% more damage than a normal Human can. And his blade glows with an eerie supernatural light. Endryk uses the glowing blade strike to finish foes off quickly.

    3-Killing Stroke. When a target is badly injured, Endryk h as a 20% chance to land a "Called Shot" and attempt to finish a target off. Called Shots, can be anything from a decap attempt, to a punctured heart. Only effective against weakened targets.

    Total=10,000 Units.
    *Platoon 1-5,000 Units Strong=The Sons of Ruild. These are High Elven warriors of the truest skill level.

    Gear=They have Steel double bladed weapons. Each one is well trained in their weapons. They also have highly decorated Steel armor.

    1-Elven Reflexes. They are capable of reaction at approximately 2.5x's the capacity of standard Althanas Humes.

    2-Elven Speed. They are capable of moving at bursts of speed equivalent to 30 MPH's on foot, unassisted.

    3-Elven Senses. They have a natural sensory capacity that is exceedingly sharp and accurate within ten paces all around them.

    *Platoon 2-The Elder Sons of Ruild-1,000 units strong. These Elves are equipped with sorcery and magic.

    Equipment=Staves of the Elder. Comprised of heavy oak and augmented with enchanted runes of basic quality. Robes of the Elder. Elegant Cloth/Wool Robes that are also well emblazoned with runes.

    1-Combat Magic. (Capable of casting rudimentary combat spells/etc) Combat Mages=500/1,000

    2-Healing Magic. (Capable of casting rudimentary healing spells/etc) Healing Mages=400/1,000

    3-Support Magic. (Capable of casting rudimentary support and shielding spells) Support Mages=100/1,000

    *Platoon 3-The Hunters of Ruild. 2,000 Units Strong. This platoon consists entirely of Hunters and Ranger folks from Ruild. These Elves are highly trained with their weapon of choice: Bow, or Crossbow. They are adept on the field and work together to solve problems.

    1-True Shot.-Capable aiming their arrow or bolt with a steady hand and firing it off at any point from vantage points. The damage output from a successful True Shot is potentially 45% of their skill level(s)

    2-Called Shot-A few veteran Rangers are capable of aiming at weary targets from their hidden sniping spots. These guys can put an arrow through your head if they are lucky.

    3-Flare.-When the going gets rough the Rangers fire off a warning shot to alert nearby comrades to assist them to a rallying cry. Nearby units will come to assist with a certain chance of success. They will aide fellow allies to the death if need be.

    *Platoon 4-900 Units Strong. The champions of Ruild. A small group of mounted cavalry. These act as commanding units to assist other platoons, smaller squadron.

    Some are armed with steel Elven warblades, and matching shields. Others carry basic iron spears. They also ride Armoured Horses into battle.

    1-Horn of Ruild. Rallying call that summons nearby unit to aide and assist.

    2-Champions Strike. An elegant technique that utilizes 3.0x's physical skill to swing the weapon of choice at a target.

    3-Jousting Skill. Against other mounted units, they have 2.0x's effectiveness whilst jousting with their weapons of choice.

    *Platoon 5-1,100 Units Strong The Ruildian Shadow Blades. A mysterious and enigmatic platoon consisting of shadowy figures of the Elven's criminal underworld. Looked at with mistrust by the other sons of Ruild, these folk consists of thieves, backstabbers and other criminals and ruffians who have received a pardon for the events of the tournament. Not to be trifled with and trained to kill.

    Equipment=Steel broadswords, dual wielded, or daggers. Fancy black leather clothing and cloaks. When they move, they make no sound.

    1-Master and Apprentice. The units always work in pairs of a teacher and a student. Their attacks work together and they are deadly in this fashion. These men plan their tactical strikes very carefully and strike swiftly and precisely. Once they get a kill they vanish into the shadow. This ability allows two units to work together in sync with one another.

    2-Shadowy Step. These Elves have touched the umbral side of The Antifirmanent and can temporarily step into it. They can quickly move across the battlefield to take an important field data to a commander, or a parcel. They can also use this to move quickly to a position optimal for back stabbing. They make very little noise when they move.

    3-Killing Strokes. These Elves attempt to kill quickly and effectively. If an opponent's soldier is injured or otherwise damaged, the blades will come in from the shadows to get the job done. They are merciless and cruel and use their daggers to inflict great harm.
    "I'll have DEATH before DISHONOR."-Saying.
    Though you be chained to Hell ITSELF!!!
    Of Wraiths and Shadows.
    Elthas WIKI
    My Blog
    Shiny New Daggers!!!

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