One of my old sites was an FFVIII-2 Roleplay. Where we took up after the game and the defeat of the sorceress. Yet, just like in the game, the Sorceress has her bloodline continued in a few choice disciples. Once she has built up the strength, she can transcend time into a new host body.

The general gist of the world is trying to eradicate the old fanatics of the sorceress that gave Gabadia Garden its bad name. Galbadia in general is in a state of civil disorder. Some still seek power through conquering their neighboring nations, specifically the technology filled Esthar. The new President, however, is trying to realign Galbadia to general peace-loving nation with the military might needed to support and police other conflicts. Trabia garden was decimated in the events of FFVIII and is in the process of rebuilding. They have mostly SeeDs and instructors working there with very few Cadets since they have yet to finish building the main amenities.

Esther, having been exposed, has opened to limited visitation. Only delegates and high-clearance personnel from the other Gardens are permitted to enter. Import and Export is heavily monitored and restricted. They too are recovering from the Lunar Cry event and the Pandora event. They have officially agreed to let Balamb Garden keep and utilize the Ragnarok ship they had already considered lost. Of all the Gardens, Balamb has the best relations with Esthar.

Roleplay would start off however you like. You could be a member of the gardens, a civilian, or a factionless mercenary. If opted for a member of the Gardens, you are encouraged to start as a Cadet and work up. There are Cadets, SeeDs, and Instructors. Cadets can be of 13-19 years of age. They are elligible to become SeeDs at the ages of 15-19. If they fail to meet the requirements by the age of 20, they are discharged from the Garden. Generally, after several years of service, SeeDs either retire from service or take up positions as Instructors.

Both Esthar and Galbadia have non-Garden Military groups, but Galbadia also possesses a Garden of its own. Only the Balamb Garden can conduct the SeeD exams and thusly, many other Gardens transfer their prospective Cadets to Balamb for this exam. After becoming SeeDs, they may transfer back to their respective Gardens.

Just like the game, you can have Guardian Forces, but no more than three junctioned at a time. The more you have junctioned, the more long term memory loss you will suffer.

If you would like more details, you can find information in the follwing Wikia:

http://finalfantasy.wikia.com/wiki/SeeD

Please post below if you would be interested in writing an RP with me.