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Thread: Rauk and Roll (Flint Level 3)

  1. #1
    Member
    EXP: 41,265, Level: 8
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    Level completed: 70%,
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    Warpath's Avatar

    Name
    Flint Skovik
    Age
    31
    Race
    Human
    Gender
    Male
    Hair Color
    Black
    Eye Color
    Hazel
    Build
    6'4"/330 lbs

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    Rauk and Roll (Flint Level 3)

    (Level 0)

    Name: Rauk “Flint” Skovik
    Age: 28
    Race: Human
    Hair: Black
    Eye: Hazel
    Height: 5’6”
    Weight: 240 lbs.

    Personality

    Skovik is not a good man: he is stoic, callous, brutal, and uncompromising in his cruelty. He feels empathy as keenly as a saint, but he willfully ignores it. Such a man should have been born a dullard, but this one was not. There are many dead men who thought Flint Skovik a common man – many who mistook his reticence for stupidity and his disturbing self-assurance for cockiness.

    If he feels fear or doubt, he isn’t capable of showing it anymore, and such brazen confidence creates its own kind of wordless charisma. Take that charisma and pair it with his surprisingly erudite speech and voice, and his imposing body, and you have the makings of the worst kind of monster: an inspirational one.

    Since meeting the scribe Luned Bleddyn, Flint has shown some small signs of humanity. He is rarely cruel in her presence, and can be downright heroic in matters pertaining to her or in situations where someone or something reminds him of her.

    Appearance

    The first thing seen when looking upon Skovik is his bulk: he is typically the brawniest human being one has ever seen. He is exceptionally deep of chest and thick of limb, and has broad shoulders, a bullish neck, and a back so hulking that it seems to push his upper body forward to loom. He knows what he looks like and comports himself appropriately: he swaggers when he’s sure and looms tensely when he’s not. His looks are so striking as to distort the memory. Few realize he’s a full foot shorter than the average Skavian, not unless they’re bold enough to stand right next to him.

    He fastidiously shaves his head bald, and grows his beard full and black and cropped at an angle following his jaw. There is some hint on his face of the attractive young man he might have grown up to be - some empathy and wisdom behind his eyes and an old soul in his gaze. But to see it one would have to overlook the severity of that gaze, with the lids almost permanently pulled back in a fierce and unblinking stare.

    His normally Salvic-pale skin is slightly sun-warmed. He once sported a gnarly network of scars, but now his hide is perfectly smooth. He dresses as a thug ought to, favoring leather, black and brown, and he leaves his arms bare whenever possible. He is never without a pair of bulky, black, metallic vambraces, which entirely cover his forearms up to his elbows.

    History

    Origins

    Rauk was born in Andvall. When he was a boy, Rauk was tricked into service as a child soldier by a reaver called Kentigern. After many months under Kentigern's unkind tutelage, Rauk was abandoned to a band of slavers, who in turn sold him into servitude as a gladiator. He spent a majority of his life in fighting pits and arenas, learning to fight and kill for the amusement of Salvic nobility across the continent. He endured a remarkable amount of strife and humiliation at the hands of the upper crust, and this in turn fostered an unspeakable hatred in the boy now called Flint.

    It also made him strong.

    In a bloody uprising, Flint escaped slavery and entered into a life of crime, sedition, and revenge.

    Child of Darkness

    Eventually his travels saw him in Alerar, caught up in Swanra'ann's criminal empire. The brute was tasked with the delivery of a magical substance called Swaysong to a mysterious buyer, later revealed to be the scribe Luned Bleddyn. When the delivery went wrong and the Swaysong was stolen, Flint had little choice but to try and retrieve it in order to avoid Swanra'ann's ire. It was then that he and Luned crossed paths and endured a horrific adventure in the sewers of Ettermire, where they discovered all manner of mutated and murderous creatures. If not for the unlikely intervention of the tiefling Aurelianus Drak'shal the pair would have certainly died, and as such they were individually indebted to the half-fiend. Likewise, Flint earned himself the enmity of Swanra'ann herself - a frightening prospect even for him - and he is solely responsible for the death of Ezura, the mother of Helethra, a dangerous mutated child.

    Ultimately, however, Flint escaped Alerar with his life, a vial of the mysterious Swaysong, and the friendship of Luned.

    The Journey to the North

    Feeling troubled and conflicted after his adventures with Luned in Alerar, Flint set off on his own in the city of Radasanth. There he came under the employ of a mysterious trio: gluttonous Bor, enigmatic Shasande, and charismatic Talus. They tasked him with being their bodyguard during a party among Radasanth's elite. What should have been a simple job proved otherwise when the party turned mad, and spilled out into the city streets. By morning Talus was found dead in bed with his best friend's wife - bad enough made worse by the fact that this friend was brother to the commander of the City Watch. Bor, Shasande, and Flint were forced to flee the city with little more than the clothes on their backs. Flint begrudgingly led the strange pair north and east toward Akashima and suffered a variety of adventures, facing down bandits, circus folk, and an oni assassin sent by Flint's old mentor and personal boogeyman, Kentigern.

    Ultimately, Shasande and Bor revealed themselves to be fallen angels of a sort - far more alien and troubling in person than any romanticized ideal. For his part in keeping Shasande safe while wearing his human disguise, the insectile celestial gifted Flint with an otherworldly pair of mechanical vambraces and prophetic advice, and then returned to his - its - cosmic swarm.

    The Wandering Isle

    When Flint's exploration of Akashima came to an end he returned to Salvar and fell in with the bastard noble Fet, already engaged in guerrilla warfare with the nobles of Salvar. During that crusade, Flint received word from Luned: Aurelianus had returned to her to collect his debt. Fearful for her safety, the brute returned to Radasanth with the help of the fae Agnie Lar. Fortunately, Luned was proven safe. During the visit, however, the old scribe Bleddyn offered Flint a job escorting Luned on a mission of some importance - a task he accepted. Flint joined Luned on a voyage to unknown waters on a relatively small ship, joined by a motley crew of misfits like Captain Aeril Esgarel, the dwarven cook Blue, and Luned's brother Muir. Despite his best efforts, Flint found himself becoming attached to the crew - Luned not least among them.

    There were many threats on that journey: deadly sirens, crushing storms, a bloody visit from Aurelianus himself, and otherworldly dangers on the isle of Carcosa, but all paled before the leviathan that hounded them as they attempted to escape the isle. It might have killed them all - in a way, it did kill them all - but Flint revealed that he still had a vial of Swaysong when he drank it in order to save Luned and his new-found friends. Suffering an incredible transformation that threatened to kill him even as it gave him godlike power, Flint overcame the leviathan after a titanic struggle. Luned, her own powers enhanced by Carcosa, worked a spell that undid all the death and devastation visited upon their friends and family. Even that power could not undo what Flint had wrought upon himself and his relationship with the scribe: he had betrayed her by hiding the Swaysong, and had doomed himself by consuming it. It was only Shasande's gifts that saved him, piercing his veins and perpetually filtering the Swaysong out of his blood.

    Likewise struggling with her new gifts, Luned traveled with Flint in tow through one of Agnie's doors in order to confront Aurelianus. She overwhelmed him in a show of unnatural power, cruelly punishing his tireless defiance. Flint was prepared to let her execute the tiefling, believing that doing so would make her as cold and cruel as he, but when she turned her wrath on Agnie, a friend, Flint relented. Using a tool given to him by Bleddyn, Flint sealed much of Luned's new power away within her. At that moment, Agnie lashed out in revenge, teleporting them far from her home. She soon realized that they had not arrived where she had intended to send them. Flint and Luned were lost.

    Murders and Marriages

    Flint and Luned found themselves in the snowy wastes of Andvall - Flint's childhood home. It was there that she began to learn who, exactly, her companion was, and it was there that they finally admitted the growing attraction between them. (Ongoing)

    The Gaol Occulta

    No one can earn the ire of a country and escape its wrath forever. Flint was eventually apprehended and, due to the Swaysong in his veins, was sent to the Gaol Occulta: a monolithic prison for rogue magicians and magical creatures, run by dehlar-clad Swayist zealots. With the help of the half-mad witch Salome Shestova, Flint engineered his escape. (Ongoing)

    Skills

    - Streetwise in Salvar, Akashima, and Alerar.

    - Wilderness survival.

    - Literate Polyglot

    - Master of Hand-to-Hand Combat

    - Shrewd, persuasive, and manipulative

    - Animalistically, cruelly intelligent

    Abilities

    Strength x5
    Endurance x6
    Damage Threshold x5
    Speed x4
    Agility 3x

    Berserk - In moments of great duress, Flint can momentarily overwhelm his vambraces and allow the Swaysong to flow through him unimpeded. For a short time (two posts max), Flint enters a berserker state in which his body and mind are in flux, ever adapting to the situation at hand. He can choose to focus on a single physical attribute (commonly strength or speed), which will be effectively doubled as long as his vambraces are rebooting. Once the vambraces reactivate and resume filtering Flint's blood, his attributes swiftly return to normal. However, the vambraces will work harder for many hours after a failure - Flint can only overwhelm them once per battle.

    Adrenaline Rush - The biological mechanics that govern Swaysong and adrenaline are closely entwined. Even with his blood being filtered, Flint's adrenaline rushes are a bit more intense than that of a normal human being. Twice per battle, Flint can take advantage of his adrenaline rushes to perceive the otherwise imperceptible and react with incredible speed and skill in order to dodge or intercept fast-moving attacks or projectiles. This essentially negates a single physical attack from a character at or below Flint's level, and may mean the difference between life or death when facing down an attack from someone slightly above Flint's skill level.

    No Nonsense and Superstition - Flint's overwhelming mistrust and disdain for magic physically manifests as a resistance to it, perhaps due to the Swaysong in his system, or perhaps it is a pure manifestation of his will - there is no way to say. All magical spells and effects cast directly upon Flint - helpful or harmful - are reduced in effect or duration by 25%.

    I Am Fear - Flint is smart, cold, obsessed, and stubborn. Willpower is just another muscle to him, and he flexes it constantly. As such, he finds it slightly easier than a normal human being to stick to his guns in the face of common manipulation or persuasion.


    Equipment

    Shasande's Gift - A pair of bulky metallic vambraces worn on the forearms. They are clearly of alien origin: no smith of Althanas could produce such clean, straight lines: thousands of individual parts interlocked almost seamlessly. They are gunmetal grey or black, depending on the light, and if one looks close one will see fine whorls and ridges in the metal, like the surface of a fingerprint. The vambraces both hum quietly, and sometimes whir and hiss, and there is little doubt that some delicate hidden mechanics are always at work within. They are warm to the touch, but rarely hot, and though they are heavy Flint has grown accustomed to their weight. They are as hard as prevalida, and indeed that metal was probably incorporated in their construction as they glow subtly in the presence of magic. They are not wholly of that metal, however, as evidenced by the fact that the vambraces recover from scratches, scrapes, dents, and cracks just as a biological body heals a wound.

    When Flint ingested liquid Swaysong, it immediately set to work transforming his body. The first alteration made to the brute's physiology allowed him to produce more Swaysong endlessly, a process that can never be stopped or slowed. This would certainly have killed him if not for Shasande's foresight in creating these vambraces, which pierce Flint's forearms at the wrist to draw blood directly from his veins, which is subsequently purified of Swaysong and pumped back into his body. This unfortunately means that Flint can never take off the vambraces. To do so might give him a surge of godlike power, but would also ultimately kill him in one of the most agonizing ways imaginable. (Awarded here)

    Soviet Ushanka - Flint found this strange hat in a bunker on the wandering isle of Carcosa. He doesn't know what the symbol on it means, but it's a warm hat well suited to the cold of Salvar, and it suits him. The nice thing is that he just can't seem to get rid of it - any time he loses, misplaces, or destroys the hat, it ends up right back at his side as if nothing happened. Other than that, it's just a great hat. (Awarded here)

    A Strange Glyph - A "gift" from Aurelianus Drak'shal. The demon-blood wants it back, which gives Flint the slightest bit of leverage, and might just keep the brute alive when it comes time for the anarchist to collect the debt owed to him. If it has any magical properties, Flint doesn't know about them. Frankly, considering where it came from, Flint doesn't want to know. (Awarded here)

    Magic Paper - A sheet of enchanted paper, gifted to Flint by Luned Bleddyn. It allows him to communicate with her over great distances - anything he writes on his sheet appears also on its twin kept with Luned, and vice versa. (Awarded here)
    Last edited by Warpath; 09-27-13 at 03:26 PM.

  2. #2
    Administrator
    EXP: 81,363, Level: 12
    Level completed: 34%, EXP required for next level: 8,637
    Level completed: 34%,
    EXP required for next level: 8,637

    AP
    42
    GP
    535
    Max Dirks's Avatar

    Name
    Max Dirks
    Age
    24
    Race
    Human
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    You're a bit too strong for level 3.

    I think the easiest way to smooth things out would be to reduce your character's strength to the 5x range.
    Althanas Operations Administrator

    Dirks GP amount: 2949

  3. #3
    Member
    EXP: 41,265, Level: 8
    Level completed: 70%, EXP required for next level: 2,735
    Level completed: 70%,
    EXP required for next level: 2,735

    AP
    0
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    Warpath's Avatar

    Name
    Flint Skovik
    Age
    31
    Race
    Human
    Gender
    Male
    Hair Color
    Black
    Eye Color
    Hazel
    Build
    6'4"/330 lbs

    View Profile
    Done.

  4. #4
    Administrator
    EXP: 81,363, Level: 12
    Level completed: 34%, EXP required for next level: 8,637
    Level completed: 34%,
    EXP required for next level: 8,637

    AP
    42
    GP
    535
    Max Dirks's Avatar

    Name
    Max Dirks
    Age
    24
    Race
    Human
    Gender
    Male
    Hair Color
    Black
    Eye Color
    Green
    Job
    Illicit Entrepreneur

    View Profile
    Solid. As an FYI to anyone reading this in the future, the vembraces were purchased in the bazaar.

    Approved.
    Althanas Operations Administrator

    Dirks GP amount: 2949

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